Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230
  1. // Command Menu definition
  2. //
  3. // Basic Format:
  4. // "<Bound Key>" "<Button Text>" "<Command sent to server>"
  5. //
  6. //
  7. //
  8. //
  9. // Buttons can also open up submenus, as follows:
  10. // {
  11. // "Some More Options",
  12. // {
  13. // ...
  14. // }
  15. // }
  16. //
  17. //
  18. // Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
  19. // around or deleted.
  20. //
  21. //
  22. // Limitations:
  23. // Maximum of 40 menus.
  24. // Maximum of 100 buttons per menu.
  25. //--------------------------------------------------------
  26. // Everything below here is editable
  27. "1" "#Cstrike_HELP"
  28. {
  29. CUSTOM "1" "#Cstrike_Map_Desc" "!MAPBRIEFING"
  30. "2" "#Cstrike_Time_Left" "timeleft"
  31. "3" "#Cstrike_Adjust_Crosshair" "adjust_crosshair"
  32. "4" "#Cstrike_Use_Left_Hand" "cl_righthand 0"
  33. "5" "#Cstrike_Use_Right_Hand" "cl_righthand 1"
  34. }
  35. "2" "#Cstrike_CHANGE_TEAM" "chooseteam"
  36. // Here are the rest of the buttons and submenus
  37. // You can change these safely if you want.
  38. "3" "#Cstrike_TEAM_MESSAGE"
  39. {
  40. // Map Specific
  41. MAP cs_siege "1" "#Cstrike_Map_Siege"
  42. {
  43. "1" "#Cstrike_take_underground" "say_team Take the underground!"
  44. "2" "#Cstrike_enemy_garage" "say_team Enemy in parking garage!"
  45. "3" "#Cstrike_rush_hostage_room" "say_team Rush the hostage room!"
  46. "4" "#Cstrike_snipers_watch_out" "say_team Snipers! Watch out!"
  47. "5" "#Cstrike_take_upper_route" "say_team Take the upper route!"
  48. }
  49. MAP de_train "1" "#Cstrike_train"
  50. {
  51. "1" "#Cstrike_rush_trainyard" "say_team Rush the trainyard bomb site!"
  52. "2" "#Cstrike_rush_enclosed" "say_team Rush the enclosed bomb site!"
  53. "3" "#Cstrike_flank_them" "say_team Flank them!"
  54. "4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!"
  55. "5" "#Cstrike_lend_me_blaster" "say_team Lend me your blaster!"
  56. }
  57. MAP de_vertigo "1" "#Cstrike_vertigo"
  58. {
  59. "1" "#Cstrike_rush_upper_level" "say_team Rush the upper level!"
  60. "2" "#Cstrike_rush_lower_level" "say_team Rush the lower level!"
  61. "3" "#Cstrike_flank_them" "say_team Flank them!"
  62. "4" "#Cstrike_snipers_watch_out" "say_team Snipers! Watch out!"
  63. "5" "#Cstrike_bomb_site_secure" "say_team Bomb site secure"
  64. }
  65. MAP de_prodigy "1" "#Cstrike_prodigy"
  66. {
  67. "1" "#Cstrike_rush_to_pipes" "say_team Rush to the pipes bomb site!"
  68. "2" "#Cstrike_rush_to_lab" "say_team Rush to the lab!"
  69. "3" "#Cstrike_take_the hallway" "say_team Take the hallway!"
  70. "4" "#Cstrike_flank_them" "say_team Flank them!"
  71. "5" "#Cstrike_take_the_apc" "say_team Take the APC route!"
  72. }
  73. MAP de_aztec "1" "#Cstrike_aztec"
  74. {
  75. "1" "#Cstrike_take_bridge" "say_team Take the bridge!"
  76. "2" "#Cstrike_enemy_at_bomb_site" "say_team Narby, enemy at bomb site!"
  77. "3" "#Cstrike_rush_to_bomb_site" "say_team Rush to the bomb site!"
  78. "4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!"
  79. "5" "#Cstrike_take_water_route" "say_team Take the water route!"
  80. }
  81. MAP de_inferno "1" "#Cstrike_inferno"
  82. {
  83. "1" "#Cstrike_take_bridge" "say_team Take the bridge!"
  84. "2" "#Cstrike_enemy_at_bomb_site" "say_team Enemy at bomb site!"
  85. "3" "#Cstrike_rush_to_bomb_site" "say_team Rush to the bomb site!"
  86. "4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!"
  87. "5" "#Cstrike_take_water_route" "say_team Take the water route!"
  88. }
  89. MAP cs_office "1" "#Cstrike_office"
  90. {
  91. "1" "#Cstrike_take_back_route" "say_team Take the back route!"
  92. "2" "#Cstrike_rush_to_hostages" "say_team Rush to the hostages!"
  93. "3" "#Cstrike_do_it_for_manilov" "say_team Do it for Manilov!"
  94. "4" "#Cstrike_take_front_route" "say_team Take the front route!"
  95. "5" "#Cstrike_flank_them" "say_team Flank them!"
  96. }
  97. MAP cs_backalley "1" "#Cstrike_backalley"
  98. {
  99. "1" "#Cstrike_flank_them" "say_team Flank them!"
  100. "2" "#Cstrike_enemy_overhead" "say_team Enemy overhead!"
  101. "3" "#Cstrike_rush_to_hostages" "say_team Rush to the hostages!"
  102. "4" "#Cstrike_go_you_blaster" "say_team Go you blaster!"
  103. "5" "#Cstrike_taking_heavy_fire" "say_team Taking heavy blaster fire!"
  104. }
  105. MAP cs_747 "1" "#Cstrike_747"
  106. {
  107. "1" "#Cstrike_rush_the_plane'" "say_team Rush the plane!"
  108. "2" "#Cstrike_meet_in_terminal" "say_team Meet in the terminal"
  109. "3" "#Cstrike_enemy_outside_plane" "say_team Enemy outside plane!"
  110. "4" "#Cstrike_enemy_in_cargo" "say_team Enemy in cargo hold!"
  111. "5" "#Cstrike_flank_them" "say_team Flank them!"
  112. }
  113. MAP as_oilrig "1" "#Cstrike_oilrig"
  114. {
  115. "1" "#Cstrike_rush_to_chopper" "say_team Rush to the chopper!"
  116. "2" "#Cstrike_to_the_elevator" "say_team To the elevator!"
  117. "3" "#Cstrike_vip_spotted" "say_team VIP spotted!"
  118. "4" "#Cstrike_sniper_spotted" "say_team Sniper spotted! Look out!"
  119. "5" "#Cstrike_protect_the_vip" "say_team Protect the VIP!"
  120. }
  121. MAP cs_assault "1" "#Cstrike_assault"
  122. {
  123. "1" "#Cstrike_rush_the_building" "say_team Rush the building!"
  124. "2" "#Cstrike_take_the_vents" "say_team Take the vents!"
  125. "3" "#Cstrike_enemy_in_vents" "say_team Enemy in vents!"
  126. "4" "#Cstrike_rush_hostage_room" "say_team Rush the hostage room!"
  127. "5" "#Cstrike_team_regroup" "say_team Team! Regroup!"
  128. }
  129. MAP de_nuke "1" "#Cstrike_nuke"
  130. {
  131. "1" "#Cstrike_go_to_main_hall" "say_team Go to the main hall"
  132. "2" "#Cstrike_go_to_basement" "say_team Go to basement"
  133. "3" "#Cstrike_flank_yard" "say_team Flank Yard"
  134. "4" "#Cstrike_flank_comm_room" "say_team Flank comm-room"
  135. "5" "#Cstrike_at_entrance_hall" "say_team At the entrance hall"
  136. }
  137. MAP de_cbble "1" "#Cstrike_cbble"
  138. {
  139. "1" "#Cstrike_heading_central_hall" "say_team Heading to central hallway!"
  140. "2" "#Cstrike_heading_underpass" "say_team Heading to underpass!"
  141. "3" "#Cstrike_sniper_in_tower" "say_team Enemy in sniper tower!"
  142. "4" "#Cstrike_bomb_target_secure" "say_team Bomb target areas secure"
  143. "5" "#Cstrike_guard_start_area" "say_team Guard start area"
  144. }
  145. MAP de_dust "1" "#Cstrike_dust"
  146. {
  147. "1" "#Cstrike_heading_to_hallway" "say_team Heading to hallway!"
  148. "2" "#Cstrike_heading_underpass" "say_team Heading to underpass!"
  149. "3" "#Cstrike_bomb_a_secure" "say_team Bomb area A secure"
  150. "4" "#Cstrike_bomb_b_secure" "say_team Bomb area B secure"
  151. "5" "#Cstrike_sniper_at_underpass" "say_team Snipers at underpass"
  152. }
  153. MAP de_dust2 "1" "#Cstrike_dust2"
  154. {
  155. "1" "#Cstrike_heading_to_hallway" "say_team Heading to hallway!"
  156. "2" "#Cstrike_heading_underpass" "say_team Heading to underpass!"
  157. "3" "#Cstrike_bomb_a_secure" "say_team Bomb area A secure"
  158. "4" "#Cstrike_bomb_b_secure" "say_team Bomb area B secure"
  159. "5" "#Cstrike_heading_to_tunnel" "say_team Heading to tunnel!"
  160. }
  161. MAP cs_italy "1" "#Cstrike_italy"
  162. {
  163. "1" "#Cstrike_meet_at_market" "say_team Meet at the market!"
  164. "2" "#Cstrike_rush_the_house" "say_team Rush through the house!"
  165. "3" "#Cstrike_head_to_wine_cellar" "say_team Head for the wine cellar!"
  166. "4" "#Cstrike_rush_long_passage" "say_team Rush the long passage!"
  167. "5" "#Cstrike_hostages_rescued" "say_team Hostages being rescued!"
  168. }
  169. MAP cs_estate "1" "#Cstrike_estate"
  170. {
  171. "1" "#Cstrike_go_to_sewer" "say_team Go to the sewer!"
  172. "2" "#Cstrike_enemy_on_first_story" "say_team Enemy on first story!"
  173. "3" "#Cstrike_enemy_on_sec_story" "say_team Enemy on second story!"
  174. "4" "#Cstrike_enemy_in_back" "say_team Enemy in back of house!"
  175. "5" "#Cstrike_enemy_in_front" "say_team Enemy in front of house!"
  176. }
  177. MAP as_tundra "1" "#Cstrike_tundra"
  178. {
  179. "1" "#Cstrike_use_sec_route" "say_team Use the secondary route!"
  180. "2" "#Cstrike_use_primary_route" "say_team Use the primary route!"
  181. "3" "#Cstrike_snipers_watch_out" "say_team Snipers! Look out!"
  182. "4" "#Cstrike_rush_to_apc" "say_team Rush to the APC!"
  183. "5" "#Cstrike_rush_to_chopper" "say_team Rush to the chopper!"
  184. }
  185. MAP cs_militia "1" "#Cstrike_militia"
  186. {
  187. "1" "#Cstrike_meet_at_garage" "say_team Meet at garage vent!"
  188. "2" "#Cstrike_meet_front_house" "say_team Meet at front of house!"
  189. "3" "#Cstrike_meet_backyard" "say_team Meet in backyard!"
  190. "4" "#Cstrike_enemy_topside" "say_team Enemy is topside!"
  191. "5" "#Cstrike_enemy_sewers" "say_team Enemy is in sewers!"
  192. }
  193. "2" "#Cstrike_Acknowledged" "say_team Acknowledged"
  194. "3" "#Cstrike_Negative" "say_team Negative"
  195. "4" "#Cstrike_Go" "say_team Go Go Go!"
  196. "5" "#Cstrike_On_My_Way" "say_team On my way"
  197. "6" "#Cstrike_Need_Backup" "say_team Need backup!"
  198. }
  199. "4" "#Cstrike_DROP_CURRENT_ITEM" "drop"