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settings.scr 2.5KB

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  1. // NOTE: THIS FILE IS AUTOMATICALLY REGENERATED,
  2. //DO NOT EDIT THIS HEADER, YOUR COMMENTS WILL BE LOST IF YOU DO
  3. // Multiplayer options script
  4. //
  5. // Format:
  6. // Version [float]
  7. // Options description followed by
  8. // Options defaults
  9. //
  10. // Option description syntax:
  11. //
  12. // "cvar" { "Prompt" { type [ type info ] } { default } }
  13. //
  14. // type =
  15. // BOOL (a yes/no toggle)
  16. // STRING
  17. // NUMBER
  18. // LIST
  19. //
  20. // type info:
  21. // BOOL no type info
  22. // NUMBER min max range, use -1 -1 for no limits
  23. // STRING no type info
  24. // LIST delimited list of options value pairs
  25. //
  26. //
  27. // default depends on type
  28. // BOOL is "0" or "1"
  29. // NUMBER is "value"
  30. // STRING is "value"
  31. // LIST is "index", where index "0" is the first element of the list
  32. // Half-Life Server Configuration Layout Script (stores last settings chosen, too)
  33. // File generated: Fri Nov 05 03:07:43 PM
  34. //
  35. //
  36. // Cvar - Setting
  37. VERSION 1.0
  38. DESCRIPTION SERVER_OPTIONS
  39. {
  40. "hostname"
  41. {
  42. "#Valve_Hostname"
  43. { STRING }
  44. { "beetle01" }
  45. }
  46. "maxplayers"
  47. {
  48. "#Valve_Max_Players"
  49. { NUMBER 1.000000 32.000000 }
  50. { "32.000000" }
  51. }
  52. "sv_password"
  53. {
  54. "#Valve_Server_Password"
  55. { STRING }
  56. { "" }
  57. }
  58. "mp_timelimit"
  59. {
  60. "#Cstrike_Timelimit"
  61. { NUMBER 0.000000 -1.000000 }
  62. { "20.000000" }
  63. }
  64. "mp_winlimit"
  65. {
  66. "#Cstrike_WinLimit"
  67. { NUMBER 0.000000 -1.000000 }
  68. { "0.000000" }
  69. }
  70. "mp_maxrounds"
  71. {
  72. "#Cstrike_RoundLimit"
  73. { NUMBER 0.000000 -1.000000 }
  74. { "0.000000" }
  75. }
  76. "mp_roundtime"
  77. {
  78. "#Cstrike_RoundTime"
  79. { NUMBER 0.000000 15.000000 }
  80. { "2.000000" }
  81. }
  82. "mp_freezetime"
  83. {
  84. "#Cstrike_FreezeTime"
  85. { NUMBER 0.000000 60.000000 }
  86. { "6.000000" }
  87. }
  88. "mp_buytime"
  89. {
  90. "#Cstrike_BuyTime"
  91. { NUMBER 0.250000 -1.000000 }
  92. { "1.500000" }
  93. }
  94. "mp_startmoney"
  95. {
  96. "#Cstrike_StartMoney"
  97. { NUMBER 800.000000 16000.000000 }
  98. { "3500.000000" }
  99. }
  100. "mp_footsteps"
  101. {
  102. "#Valve_Footsteps"
  103. { BOOL }
  104. { "1" }
  105. }
  106. "mp_forcecamera"
  107. {
  108. "#Cstrike_Death_Camera_Type"
  109. {
  110. LIST
  111. "#Cstrike_Spectate_Anyone" "0"
  112. "#Cstrike_Spectate_Team_Only" "1"
  113. "#Cstrike_Only_First_Person" "2"
  114. }
  115. { "0.000000" }
  116. }
  117. "mp_fadetoblack"
  118. {
  119. "#Cstrike_Fade_To_Black"
  120. { BOOL }
  121. { "0" }
  122. }
  123. "mp_friendlyfire"
  124. {
  125. "#Valve_Friendly_Fire"
  126. { BOOL }
  127. { "1" }
  128. }
  129. "mp_tkpunish"
  130. {
  131. "#Cstrike_TK_Punish"
  132. { BOOL }
  133. { "1" }
  134. }
  135. "mp_autokick"
  136. {
  137. "#Cstrike_AutoKick"
  138. { BOOL }
  139. { "1" }
  140. }
  141. "mp_hostagepenalty"
  142. {
  143. "#Cstrike_Hostage_Penalty"
  144. { NUMBER 0.000000 -1.000000 }
  145. { "5.000000" }
  146. }
  147. "mp_flashlight"
  148. {
  149. "#Cstrike_Allow_Flashlight"
  150. { BOOL }
  151. { "0" }
  152. }
  153. }