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  1. // HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences.
  2. // HUMAN GRUNTS
  3. HG_GREN0 hgrunt/clik(p120) grenade! clik
  4. HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik
  5. HG_GREN2 hgrunt/clik clik oh! shit! clik
  6. HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik
  7. HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110)
  8. HG_GREN5 hgrunt/clik no! clik
  9. HG_GREN6 hgrunt/clik move! clik(p120)
  10. // Player Alert
  11. HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) freeman!(t20 p105), clik(p110)
  12. HG_ALERT1 hgrunt/clik(p110) target! clik
  13. HG_ALERT2 hgrunt/clik movement! clik
  14. HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik
  15. HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) freeman!, clik(p110) clik
  16. HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) freeman! clik
  17. HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120)
  18. // Monster Alert
  19. HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik
  20. HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik
  21. HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik
  22. HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120)
  23. // Take cover
  24. HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik
  25. HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik
  26. HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik
  27. HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik
  28. HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik
  29. HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik
  30. HG_COVER6 hgrunt/clik (t40) god! damn! clik
  31. HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik
  32. // Throw grenade
  33. HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik
  34. HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik
  35. HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120)
  36. HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik
  37. // Taunt
  38. HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik
  39. HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik
  40. HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik
  41. HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik
  42. HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik
  43. HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik
  44. // Charge
  45. HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120)
  46. HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik
  47. HG_CHARGE2 hgrunt/clik go! clik(p120)
  48. HG_CHARGE3 hgrunt/clik lets! go! clik(p120)
  49. // Idle
  50. HG_IDLE0 hgrunt/gr_idle1
  51. HG_IDLE1 hgrunt/gr_idle2
  52. HG_IDLE2 hgrunt/gr_idle3
  53. HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120)
  54. HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120)
  55. HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120)
  56. HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120)
  57. HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik
  58. HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120)
  59. HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120)
  60. HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120)
  61. HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik
  62. HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120)
  63. HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik
  64. HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik
  65. HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik
  66. HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik
  67. HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik
  68. HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik
  69. HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik
  70. HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik
  71. HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik
  72. HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik
  73. HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120)
  74. HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120)
  75. HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120)
  76. HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120)
  77. HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120)
  78. HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120)
  79. HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik
  80. HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120)
  81. HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110)
  82. HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik
  83. HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik
  84. HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120)
  85. HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik
  86. HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120)
  87. HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik
  88. HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110)
  89. HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik
  90. HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik
  91. HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik
  92. HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130)
  93. HG_SUCKS hgrunt/hg_sucks
  94. HG_CIVVIES hgrunt/hg_civvies
  95. // BASE COMPUTER
  96. // countdown
  97. CTR0 zero
  98. CTR1 one second
  99. CTR2 two
  100. CTR3 three seconds
  101. CTR4 four
  102. CTR5 five seconds remaining
  103. CTR6 six
  104. CTR7 seven
  105. CTR8 eight
  106. CTR9 nine
  107. CTR10 ten seconds remaining
  108. CTR11 eleven
  109. CTR12 twelve
  110. CTR13 thirteen
  111. CTR14 fourteen
  112. CTR15 fifteen seconds remaining
  113. CTR16 sixteen
  114. CTR17 seventeen
  115. CTR18 eighteen
  116. CTR19 nineteen
  117. CTR20 twenty seconds remaining
  118. // doors, general
  119. NA0 access denied
  120. NA1 access is denied
  121. NA2 unauthorized access
  122. NA3 illegal access
  123. NA4 this door is locked
  124. NA5 unauthorized access
  125. NA6 entry forbidden
  126. NA7 entry not permitted
  127. NA8 no unauthorized personnel
  128. NA9 you do not have access to this facility
  129. NA10 (p102) sorry, you may not enter
  130. NA11 (p102) sorry, this door is locked
  131. NA12 (p102) please, move away from this area
  132. NA13 (p102) please, move away from door
  133. NA14 (p103) you will not get in
  134. NA15 (p103) entry is not an option
  135. NA16 (p104) will we do this all day
  136. NA17 (p104) move on immediately
  137. NA18 (p105) no, no, and no(p80)
  138. EA0 access granted
  139. EA1 access permitted
  140. EA2 entry granted
  141. EA3 entry permitted
  142. EA4 access authorized
  143. EA5 entry is permitted
  144. EA6 access authorized
  145. EA7 access to facility, granted
  146. EA8 access granted
  147. // doors, security lockout
  148. ND0 security lock is engaged
  149. ND1 secure area, no entry
  150. ND2 security lockout, no entry
  151. ND3 secure door, no entry
  152. ND4 security system in force
  153. ND5 security system armed, no entry
  154. ND6 door is secured
  155. ND7 illegal access, move away
  156. ED0 security lock disengaged
  157. ED1 security clear, proceed
  158. ED2 security lockout, released
  159. ED3 secure override accepted
  160. ED4 security access acknowledged
  161. ED5 security system disengaged
  162. ED6 door security disengaged
  163. // blast doors
  164. NF0 emergency blast door activated
  165. NF1 emergency blast shield activated
  166. NF3 the blast containment shield is down
  167. EF0 emergency blast door, open
  168. EF1 emergency blast shield, deactivated
  169. EF3 blast containment shield is, open
  170. // fire door
  171. NFIRE0 fire containment door is down
  172. EFIRE0 fire containment door, open
  173. // chemical door
  174. NCHEM0 chemical leak containment door activated
  175. ECHEM0 chemical leak containment door, open
  176. // radiation door
  177. NRAD0 radiation containment door activated
  178. ERAD0 radiation containment door, open
  179. // generic containment door
  180. NCON0 emergency containment door engaged
  181. ECON0 emergency containment door disengaged
  182. // broken locked door
  183. NG0 sorry, this door is inoperative
  184. NG1 sorry, door out of service
  185. NG2 door damage detected, please call service personnel
  186. // maintenance door
  187. NH0 no access, maintenance area
  188. NH1 no personnel permitted in maintenance area
  189. EH0 maintenance area access granted
  190. EH1 maintenance area door open
  191. // turrets, defensive systems
  192. T0 extreme hazard, defense system is armed in this zone
  193. T1 hazard area, defense system activated
  194. T2 danger, turret perimeter defense system armed
  195. T3 extreme hazard, nearest defense system engaged
  196. T4 danger, base defense turret system may power up
  197. T5 danger, automatic defense system activated
  198. // warnings
  199. WE0 warning, high voltage cable
  200. WE1 warning, high power cable
  201. WE2 warning, electric shock hazard
  202. WE3 warning, severe electric shock hazard
  203. // danger
  204. DR0 danger, radiation leak detected
  205. DR1 danger, radiation hazard detected
  206. DR2 danger, high radiation level detected
  207. DR3 danger, severe radiation hazard, evacuate area immediately
  208. DR4 danger, safety violation, extreme radiation level detected
  209. DC0 danger, chemical leak, area now a high health hazard
  210. DC1 danger, chemical coolant leak, health hazard zone
  211. DC2 danger, chemical containment breach, all personnel evacuate this area
  212. DC3 danger, supercooled chemical leak
  213. DC4 danger, supercooled helium leak
  214. DB0 danger, liquid biohazard leak in immediate area
  215. DB1 danger, coolant leak, severe biohazard now in this area
  216. DB2 danger, liquid biohazard released, evacuate area
  217. DB3 danger, biohazard detected in immediate area
  218. // training room
  219. TR_A three, two, one, deeoo(p110)
  220. TR_B deeoo(p110) (p102 t20) target system deactivated
  221. // BARNEY
  222. BA_OK0 barney/teamup2
  223. BA_OK1 barney/dobettertogether
  224. BA_OK2 barney/imwithyou
  225. BA_OK3 barney/teamup1
  226. BA_OK4 barney/gladtolendhand
  227. BA_OK5 barney/letsgo
  228. BA_OK6 barney/letsmoveit
  229. BA_WAIT0 barney/helpothers
  230. BA_WAIT1 barney/iwaithere
  231. BA_WAIT2 barney/slowingyoudown
  232. BA_WAIT3 barney/illwait
  233. BA_WAIT4 barney/seeya
  234. BA_WAIT5 barney/standguard
  235. BA_HELLO0 barney/hellonicesuit
  236. BA_HELLO1 barney/howdy
  237. BA_HELLO2 barney/howyoudoing
  238. BA_HELLO3 barney/haybuddy
  239. BA_HELLO4 barney/hayfella
  240. BA_HELLO5 barney/heybuddy
  241. BA_HELLO6 barney/heyfella
  242. BA_QUESTION0 barney/beertopside
  243. BA_QUESTION1 barney/wayout
  244. BA_QUESTION2 barney/getanyworse
  245. BA_QUESTION3 barney/gladof38
  246. BA_QUESTION4 barney/workingonstuff
  247. BA_QUESTION5 barney/wayout
  248. BA_QUESTION6 barney/whatsgoingon
  249. BA_QUESTION7 barney/aintscared
  250. BA_QUESTION8 barney/nodrill
  251. BA_QUESTION9 barney/gettingcloser
  252. BA_QUESTION10 barney/youhearthat
  253. BA_QUESTION11 barney/crewdied
  254. BA_QUESTION12 barney/somethingmoves
  255. BA_QUESTION13 barney/thinking
  256. BA_QUESTION14 barney/missingleg
  257. BA_ANSWER0 barney/noway
  258. BA_ANSWER1 barney/ireckon
  259. BA_ANSWER2 barney/soundsright
  260. BA_ANSWER3 barney/yessir
  261. BA_ANSWER4 barney/youbet
  262. BA_ANSWER5 barney/yougotit
  263. BA_ANSWER6 barney/yup
  264. BA_ANSWER7 barney/dontaskme
  265. BA_ANSWER8 barney/dontbet
  266. BA_ANSWER9 barney/dontbuyit
  267. BA_ANSWER10 barney/dontfigure
  268. BA_ANSWER11 barney/dontguess
  269. BA_ANSWER12 barney/hardtosay
  270. BA_ANSWER13 barney/justdontknow
  271. BA_ANSWER14 barney/nope
  272. BA_ANSWER15 barney/nosir
  273. BA_ANSWER16 barney/cantfigure
  274. BA_ANSWER17 barney/maybe
  275. BA_ANSWER18 barney/notelling
  276. BA_ANSWER19 barney/bequiet
  277. BA_ANSWER20 barney/youtalkmuch
  278. BA_ANSWER21 barney/alreadyasked
  279. // player is staring at scientist
  280. BA_STARE0 barney/yup
  281. BA_STARE1 barney/yessir
  282. BA_STARE2 barney/howyoudoing
  283. BA_STARE3 barney/heyfella
  284. BA_IDLE0 barney/whatisthat
  285. BA_IDLE1 barney/coldone
  286. BA_IDLE2 barney/guyresponsible
  287. BA_IDLE3 barney/bigmess
  288. BA_IDLE4 barney/luckwillturn
  289. BA_IDLE5 barney/bigplace
  290. BA_IDLE6 barney/targetpractice
  291. BA_IDLE7 barney/badfeeling
  292. BA_IDLE8 barney/ambush
  293. BA_IDLE9 barney/survive
  294. BA_IDLE10 barney/stophere
  295. BA_ATTACK0 barney/openfire(e50)
  296. BA_ATTACK1 barney/openfire(s50)
  297. BA_ATTACK2 barney/standback
  298. BA_ATTACK3 barney/whatisthat
  299. BA_ATTACK4 barney/diebloodsucker
  300. BA_ATTACK5 barney/aimforhead
  301. BA_HEAR0 barney/hearsomething
  302. BA_HEAR1 barney/icanhear
  303. BA_HEAR2 barney/soundsbad
  304. BA_SMELL0 barney/somethingdied
  305. BA_SMELL1 barney/somethingstinky
  306. BA_SMELL2 barney/stench
  307. BA_CUREA barney/checkwounds
  308. BA_CUREB barney/youneedmedic
  309. BA_CUREC barney/realbadwound
  310. BA_SCARED0 barney/donthurtem
  311. BA_SCARED1 barney/leavealone
  312. BA_WOUND0 barney/imhit
  313. BA_WOUND1 barney/hitbad
  314. BA_MORTAL0 barney/imdead
  315. //If you shoot Barney:
  316. BA_SHOT0 barney/ba_whoathere
  317. BA_SHOT1 barney/ba_dotoyou
  318. BA_SHOT2 barney/ba_watchit
  319. BA_SHOT3 barney/ba_whatyou
  320. BA_SHOT4 barney/ba_friends
  321. BA_SHOT5 barney/ba_pissme
  322. //When Barney’s really pissed at you:
  323. BA_MAD0 barney/ba_stepoff
  324. BA_MAD1 barney/ba_iwish
  325. BA_MAD2 barney/ba_uwish
  326. BA_MAD3 barney/ba_somuch
  327. BA_MAD4 barney/ba_endline
  328. BA_MAD5 barney/ba_dontmake
  329. BA_MAD6 barney/ba_tomb
  330. //When Barney’s killed something
  331. BA_KILL0 barney/ba_gotone
  332. BA_KILL1 barney/ba_another
  333. BA_KILL2 barney/ba_buttugly
  334. BA_KILL3 barney/ba_seethat
  335. BA_KILL4 barney/ba_close
  336. BA_KILL5 barney/ba_firepl
  337. BA_KILL6 barney/ba_bring
  338. //If you use Barney in Hazard Course
  339. BA_HAZ_OK0 holo/tr_ba_use
  340. //If you unuse Barney in Hazard Course
  341. BA_HAZ_WAIT0 holo/tr_ba_unuse
  342. //Barney in Hazard Course
  343. BA_LIGHTSON holo/tr_ba_lightson
  344. //If you use Barney before the disaster
  345. BA_POK0 barney/ba_post
  346. BA_POK1 barney/ba_duty
  347. BA_POK2 barney/ba_raincheck
  348. BA_POK3 barney/ba_later
  349. // if barney can't follow you
  350. BA_STOP0 barney/stop1
  351. BA_STOP1 barney/stop2
  352. BA_STOP2 barney/stop3
  353. // SCIENTIST
  354. SC_OK0 scientist/excellentteam
  355. SC_OK1 scientist/fellowscientist
  356. SC_OK2 scientist/fine
  357. SC_OK3 scientist/hopeyouknow
  358. SC_OK4 scientist/leadtheway
  359. SC_OK5 scientist/letsgo
  360. SC_OK6 scientist/yesletsgo
  361. SC_OK7 scientist/yes3
  362. SC_OK8 scientist/alright
  363. SC_WAIT0 scientist/beenaburden
  364. SC_WAIT1 scientist/slowingyou
  365. SC_WAIT2 scientist/reconsider
  366. SC_WAIT3 scientist/whyleavehere
  367. SC_WAIT4 scientist/illwaithere
  368. SC_WAIT5 scientist/istay
  369. SC_WAIT6 scientist/illwait
  370. // fail to follow player any more
  371. SC_STOP0 scientist/stop1
  372. SC_STOP1 scientist/stop2
  373. SC_STOP2 scientist/stop3
  374. SC_STOP3 scientist/stop4
  375. // player is staring at scientist
  376. SC_STARE0 scientist/yees
  377. SC_STARE1 scientist/areyouthink
  378. SC_STARE2 scientist/noidea
  379. SC_HELLO0 scientist/hellothere
  380. SC_HELLO1 scientist/freemanalive
  381. SC_HELLO2 scientist/afellowsci
  382. SC_HELLO3 scientist/greetings2
  383. SC_HELLO4 scientist/hello
  384. SC_HELLO5 scientist/goodtoseeyou
  385. SC_HELLO6 scientist/newhevsuit
  386. SC_HELLO7 scientist/hellofromlab
  387. SC_HELLO8 scientist/inmesstoo
  388. SC_ANSWER0 scientist/notsure
  389. SC_ANSWER1 scientist/notcertain
  390. SC_ANSWER2 scientist/perhaps
  391. SC_ANSWER3 scientist/whocansay
  392. SC_ANSWER4 scientist/inconclusive
  393. SC_ANSWER5 scientist/theoretically
  394. SC_ANSWER6 scientist/whyaskme
  395. SC_ANSWER7 scientist/lowervoice
  396. SC_ANSWER8 scientist/ofcourse
  397. SC_ANSWER9 scientist/absolutely
  398. SC_ANSWER10 scientist/yes
  399. SC_ANSWER11 scientist/ibelieveso
  400. SC_ANSWER12 scientist/right
  401. SC_ANSWER13 scientist/imsure
  402. SC_ANSWER14 scientist/positively
  403. SC_ANSWER15 scientist/nodoubt
  404. SC_ANSWER16 scientist/yees
  405. SC_ANSWER17 scientist/ofcoursenot
  406. SC_ANSWER18 scientist/absolutelynot
  407. SC_ANSWER19 scientist/noo
  408. SC_ANSWER20 scientist/idontthinkso
  409. SC_ANSWER21 scientist/completelywrong
  410. SC_ANSWER22 scientist/cantbeserious
  411. SC_ANSWER23 scientist/dontknow
  412. SC_ANSWER24 scientist/ridiculous
  413. SC_ANSWER25 scientist/shutup
  414. SC_ANSWER26 scientist/noguess
  415. SC_ANSWER27 scientist/stopasking
  416. SC_ANSWER28 scientist/justasked
  417. SC_ANSWER29 scientist/repeat
  418. SC_QUESTION0 scientist/everseen
  419. SC_QUESTION1 scientist/needsleep
  420. SC_QUESTION2 scientist/areyouthink
  421. SC_QUESTION3 scientist/evergetout
  422. SC_QUESTION4 scientist/rightwayout
  423. SC_QUESTION5 scientist/cantbeworse
  424. SC_QUESTION6 scientist/rescueus
  425. SC_QUESTION7 scientist/fascinating
  426. SC_QUESTION8 scientist/stimulating
  427. SC_QUESTION9 scientist/luckwillchange
  428. SC_QUESTION10 scientist/hearsomething
  429. SC_QUESTION11 scientist/doyousmell
  430. SC_QUESTION12 scientist/uselessphd
  431. SC_QUESTION13 scientist/waithere
  432. SC_QUESTION14 scientist/survival
  433. SC_QUESTION15 scientist/headcrab
  434. SC_QUESTION16 scientist/goodpaper
  435. SC_QUESTION17 scientist/catchone
  436. SC_QUESTION18 scientist/dinner
  437. SC_QUESTION19 scientist/alientrick
  438. SC_QUESTION20 scientist/alienappeal
  439. SC_QUESTION21 scientist/rumorclean
  440. SC_QUESTION22 scientist/nothostile
  441. SC_QUESTION23 scientist/announcer
  442. SC_QUESTION24 scientist/smellburn
  443. SC_QUESTION25 scientist/noidea
  444. SC_QUESTION26 scientist/whatnext
  445. SC_IDLE0 scientist/ipredictedthis
  446. SC_IDLE1 scientist/containfail
  447. SC_IDLE2 scientist/chaostheory
  448. SC_IDLE3 scientist/howinteresting
  449. SC_IDLE4 scientist/neverseen
  450. SC_IDLE5 scientist/peculiarmarks
  451. SC_IDLE6 scientist/whoresponsible
  452. SC_IDLE7 scientist/nogrant
  453. SC_IDLE8 scientist/bloodsample
  454. SC_IDLE9 scientist/administrator
  455. SC_IDLE10 scientist/improbable
  456. SC_IDLE11 scientist/organicmatter
  457. SC_IDLE12 scientist/lambdalab
  458. SC_IDLE13 scientist/ihearsomething
  459. SC_NOGO scientist/dontgothere
  460. SC_MONST0 scientist/seeheadcrab
  461. SC_MONST1 scientist/importantspecies
  462. SC_HEAR0 scientist/ihearsomething
  463. SC_HEAR1 scientist/didyouhear
  464. SC_HEAR2 scientist/whatissound
  465. SC_SMELL0 scientist/somethingfoul
  466. SC_SMELL1 scientist/odorfromyou
  467. SC_SMELL2 scientist/peculiarodor
  468. SC_SMELL3 scientist/stench
  469. SC_WOUND0 scientist/iwounded
  470. SC_WOUND1 scientist/iwounded2
  471. SC_MORTAL0 scientist/iwoundedbad
  472. SC_MORTAL1 scientist/iwounded2
  473. SC_CUREA scientist/youlookbad
  474. SC_CUREB scientist/youwounded
  475. SC_CUREC scientist/youneedmedic
  476. SC_HEAL0 scientist/heal1
  477. SC_HEAL1 scientist/heal2
  478. SC_HEAL2 scientist/youneedmedic, letstrythis
  479. SC_HEAL3 scientist/youlookbad, holdstill
  480. SC_HEAL4 scientist/youwounded, letstrythis
  481. SC_HEAL5 scientist/heal3
  482. SC_HEAL6 scientist/heal4
  483. SC_HEAL7 scientist/heal5
  484. SC_PLFEAR0 scientist/whatyoudoing
  485. SC_PLFEAR1 scientist/canttakemore
  486. SC_PLFEAR2 scientist/madness
  487. SC_PLFEAR3 scientist/noplease
  488. SC_PLFEAR4 scientist/getoutofhere
  489. SC_PLFEAR5 scientist/sorryimleaving
  490. SC_FEAR0 scientist/nooo
  491. SC_FEAR1 scientist/startle2
  492. SC_FEAR2 scientist/startle1 nooo
  493. SC_FEAR3 scientist/dontwantdie
  494. SC_FEAR4 scientist/getoutalive
  495. SC_FEAR5 scientist/startle3
  496. SC_FEAR6 scientist/startle4
  497. SC_FEAR7 scientist/startle5
  498. SC_FEAR8 scientist/startle6
  499. SC_FEAR9 scientist/startle7
  500. SC_FEAR10 scientist/startle8
  501. SC_FEAR11 scientist/startle9
  502. SC_FEAR12 scientist/startle1
  503. SC_SCREAM0 scientist/sci_fear1
  504. SC_SCREAM1 scientist/sci_fear2
  505. SC_SCREAM2 scientist/sci_fear3
  506. SC_SCREAM3 scientist/sci_fear4
  507. SC_SCREAM4 scientist/sci_fear5
  508. SC_SCREAM5 scientist/sci_fear6
  509. SC_SCREAM6 scientist/sci_fear7
  510. SC_SCREAM7 scientist/sci_fear8
  511. SC_SCREAM8 scientist/sci_fear9
  512. SC_SCREAM9 scientist/sci_fear10
  513. SC_SCREAM10 scientist/sci_fear11
  514. SC_SCREAM11 scientist/sci_fear12
  515. SC_SCREAM12 scientist/sci_fear13
  516. SC_SCREAM13 scientist/sci_fear14
  517. SC_SCREAM14 scientist/sci_fear15
  518. SC_SCARED0 scientist/whatyoudoing
  519. SC_SCARED1 scientist/stopattacking
  520. SC_SCARED2 scientist/youinsane
  521. // predisaster scientist
  522. SC_PHELLO0 scientist/hellofreeman
  523. SC_PHELLO1 scientist/greetings2
  524. SC_PHELLO2 scientist/goodtoseeyou
  525. SC_PHELLO3 scientist/greetings
  526. SC_PHELLO4 scientist/hello
  527. SC_PHELLO5 scientist/hellothere
  528. SC_PHELLO6 scientist/freeman
  529. SC_PQUEST0 scientist/beverage
  530. SC_PQUEST1 scientist/statusreport
  531. SC_PQUEST2 scientist/tunnelcalc
  532. SC_PQUEST3 scientist/shakeunification
  533. SC_PQUEST4 scientist/correcttheory
  534. SC_PQUEST5 scientist/analysis
  535. SC_PQUEST6 scientist/purereadings
  536. SC_PQUEST7 scientist/newsample
  537. SC_PQUEST8 scientist/perfectday
  538. SC_PQUEST9 scientist/cascade
  539. SC_PQUEST10 scientist/delayagain
  540. SC_PQUEST11 scientist/softethics
  541. SC_PQUEST12 scientist/tunedtoday
  542. SC_PQUEST13 scientist/donuteater
  543. SC_PQUEST14 scientist/seencup
  544. SC_PQUEST15 scientist/hungryyet
  545. SC_PQUEST16 scientist/recalculate
  546. SC_PQUEST17 scientist/checkatten
  547. SC_PIDLE0 scientist/hideglasses
  548. SC_PIDLE1 scientist/weartie
  549. SC_PIDLE2 scientist/runtest
  550. SC_PIDLE3 scientist/limitsok
  551. SC_PIDLE4 scientist/asexpected
  552. SC_PIDLE5 scientist/thatsodd
  553. SC_PIDLE6 scientist/allnominal
  554. SC_PIDLE7 scientist/shutdownchart
  555. SC_PIDLE8 scientist/reportflux
  556. SC_PIDLE9 scientist/simulation
  557. SC_PIDLE10 scientist/hopenominal
  558. //If you use Scientists in Hazard Course
  559. SC_HAZ_OK0 holo/tr_sci_use
  560. //If you unuse Scientists in Hazard Course
  561. SC_HAZ_WAIT0 holo/tr_sci_unuse
  562. //Scientists in Hazard Course
  563. SC_GOODWORK holo/tr_sci_goodwork
  564. SC_HARDLYNOTICE holo/tr_sci_hardlynoticed
  565. SC_NEXTSTATION holo/tr_sci_nextstation
  566. //If you use Scientists before the disaster
  567. SC_POK0 scientist/sci_alone
  568. SC_POK1 scientist/sci_bother
  569. SC_POK2 scientist/sci_busy
  570. SC_POK3 scientist/sci_aftertest
  571. SC_POK4 scientist/sci_somewhere
  572. //miscellaneous useful scripts
  573. SC_LETYOUIN scientist/letyouin
  574. SC_OVERHERE scientist/overhere
  575. // radio sounds
  576. MRAD_GETINPOS radio/com_getinpos
  577. MRAD_GO radio/com_go
  578. MRAD_REPORTIN radio/com_reportin
  579. MRAD_FOLLOWCOM radio/com_followcom
  580. MRAD_AFFIRM radio/ct_affirm
  581. MRAD_BACKUP radio/ct_backup
  582. MRAD_COVERME radio/ct_coverme
  583. MRAD_ENEMYSPOT radio/ct_enemys
  584. MRAD_FIREINHOLE radio/ct_fireinhole
  585. MRAD_IMHIT radio/ct_imhit
  586. MRAD_INPOS radio/ct_inpos
  587. MRAD_POINT radio/ct_point
  588. MRAD_REPRTINGIN radio/ct_reportingin
  589. MRAD_CTWIN radio/ctwin
  590. MRAD_HOSDOWN radio/hosdown
  591. MRAD_LETSGO radio/letsgo
  592. MRAD_LOCKNLOAD radio/locknload
  593. MRAD_MATEDOWN radio/matedown
  594. MRAD_MOVEOUT radio/moveout
  595. MRAD_RESCUED radio/rescued
  596. MRAD_ROGER radio/roger
  597. MRAD_TERWIN radio/terwin
  598. MRAD_ENEMYDOWN radio/enemydown
  599. MRAD_ROUNDDRAW radio/rounddraw
  600. MRAD_ELIM radio/elim
  601. MRAD_GETOUT radio/getout
  602. MRAD_VIP radio/vip
  603. MRAD_BLOW radio/blow
  604. MRAD_BOMBDEF radio/bombdef
  605. MRAD_BOMBPL radio/bombpl
  606. MRAD_CLEAR radio/clear
  607. MRAD_FALLBACK radio/fallback
  608. MRAD_GOGOGO radio/com_go
  609. MRAD_HITASSIST radio/fireassis
  610. MRAD_REGROUP radio/regroup
  611. MRAD_STICKTOG radio/sticktog
  612. MRAD_TAKEPOINT radio/takepoint
  613. MRAD_POSITION radio/position
  614. MRAD_CIRCLEBACK radio/circleback
  615. MRAD_FOLLOWME radio/followme
  616. MRAD_MEETME radio/meetme
  617. MRAD_STORMFRONT radio/stormfront
  618. MRAD_NEGATIVE radio/negative