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HelpFile.vdf 4.8KB

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  1. "Help"
  2. {
  3. "coop"
  4. {
  5. "text" "coop: When set to 1 players play against the computer, set to 0 means its deathmatch style"
  6. }
  7. "deathmatch"
  8. {
  9. "text" "deathmatch: When set to 1 players play against each other"
  10. }
  11. "decalfrequency"
  12. {
  13. "text" "decalfrequency: the time in seconds between being able to paint a new decal"
  14. }
  15. "edgefriction"
  16. {
  17. "text" "edgefriction: set friction between players and walls or objects. Default:2"
  18. }
  19. "mp_allowmonsters"
  20. {
  21. "text" "mp_allowmonsters:enable monsters in multiplayer mode. Default:0 "
  22. }
  23. "mp_autocrosshair"
  24. {
  25. "text" "mp_autocrosshair:enable aiming assistance for clients. Default:1"
  26. }
  27. "mp_chattime"
  28. {
  29. "text" "mp_chattime: the time in seconds to spend at the intermission screen. Default:10"
  30. }
  31. "mp_consistency"
  32. {
  33. "text" "mp_consistency: Force file consistency for certain files on the client. Default:1"
  34. }
  35. "mp_falldamage"
  36. {
  37. "text" "mp_falldamage:enable realistic falling damage. Default:0"
  38. }
  39. "mp_flashlight"
  40. {
  41. "text" "mp_flashlight:enable flashlights for clients. Default:0"
  42. }
  43. "mp_footsteps"
  44. {
  45. "text" "mp_footsteps:enable footstep sounds. Default:1"
  46. }
  47. "mp_forcerespawn"
  48. {
  49. "text" "mp_forcerespawn:enable automatic forced respawns for players. Default:1"
  50. }
  51. "mp_fraglimit"
  52. {
  53. "text" "mp_fraglimit:set the maximum number of frags (by any single player) between map changes. Default:0 (disabled)"
  54. }
  55. "mp_fragsleft"
  56. {
  57. "text" "mp_fragsleft: if mp_fraglimit is set, the number of frags left before map change. READ-ONLY"
  58. }
  59. "mp_friendlyfire"
  60. {
  61. "text" "mp_friendlyfire:enable friendly fire in teamplay mode. Default:0"
  62. }
  63. "mp_logfile"
  64. {
  65. "text" "mp_logfile:enable logging during multiplayer. Default:0"
  66. }
  67. "mp_teamlist"
  68. {
  69. "text" "mp_teamlist: The model name for the different teams. Default:hgrunt;scientist"
  70. }
  71. "mp_teamplay"
  72. {
  73. "text" "mp_teamplay: set teamplay mode flags. Default:0"
  74. }
  75. "mp_timeleft"
  76. {
  77. "text" "mp_timeleft: if mp_timelimit is set, the time left in seconds before map change. READ-ONLY"
  78. }
  79. "mp_timelimit"
  80. {
  81. "text" "mp_timelimit: set the time (in minutes) between map changes. Default:30"
  82. }
  83. "mp_weaponstay"
  84. {
  85. "text" "mp_weaponstay: enables whether weapons remain or not after being picked up or not. Default:0"
  86. }
  87. "pausable"
  88. {
  89. "text" "pausable:enable whether or not clients can pause server game. Default:0"
  90. }
  91. "sv_accelerate"
  92. {
  93. "text" "sv_accelerate:set player acceleration. Default:10"
  94. }
  95. "sv_aim"
  96. {
  97. "text" "sv_aim:enable aiming assistance for clients. Default:0 "
  98. }
  99. "sv_airaccelerate"
  100. {
  101. "text" "sv_airaccelerate:set in-air acceleration for a server (higher makes it easier to move while flying through the air or jumping. Default:10"
  102. }
  103. "sv_airmove"
  104. {
  105. "text" "sv_airmove:enable clients ability to move in air. Default:1"
  106. }
  107. "sv_allowupload"
  108. {
  109. "text" "sv_allowupload: allow clients to upload decals to the server. Default:1"
  110. }
  111. "sv_bounce"
  112. {
  113. "text" "sv_bounce: enable bounce pads. Default:1"
  114. }
  115. "sv_cheats"
  116. {
  117. "text" "sv_cheats: enable cheats on the server. Default:0"
  118. }
  119. "sv_clienttrace"
  120. {
  121. "text" "sv_clienttrace:set client bounding box size (for collisions, not clipping). Default:3.5"
  122. }
  123. "sv_clipmode"
  124. {
  125. "text" "sv_clipmode:set client clipping mode. Default:0"
  126. }
  127. "sv_contact"
  128. {
  129. "text" "sv_contact: the contact details for the server admin."
  130. }
  131. "sv_friction"
  132. {
  133. "text" "sv_friction: sets the friction on the server. Default:4"
  134. }
  135. "sv_gravity"
  136. {
  137. "text" "sv_gravity:set gravity (lower is less gravity, higher jumps). Default:800"
  138. }
  139. "sv_maxrate"
  140. {
  141. "text" "sv_maxrate:set the max data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value over 10000 defaults to 10000. Default:0"
  142. }
  143. "sv_maxspeed"
  144. {
  145. "text" "sv_maxspeed:set max player speed (for ALL clients). Default:270"
  146. }
  147. "sv_minrate"
  148. {
  149. "text" "sv_minrate: set the min data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value under 500 defaults to 500. Default:0"
  150. }
  151. "sv_password"
  152. {
  153. "text" "sv_password: set server password, 0 means disabled. Default:0"
  154. }
  155. "sv_proxies"
  156. {
  157. "text" "sv_proxies: set number of proxies that can connect to the server. 0 means none, 1 means master proxy only, other values are experimental. Default:1"
  158. }
  159. "sv_stepsize"
  160. {
  161. "text" "sv_stepsize:set monster and player automatic step-up size (larger values allow auto-climbing of steeper slopes). Default:18"
  162. }
  163. "sv_stopspeed"
  164. {
  165. "text" "sv_stopspeed:set the speed at which the server considers a player as beginning to stop (used for prediction). Default:100"
  166. }
  167. "sv_voiceenable"
  168. {
  169. "text" "sv_voiceenable: enabled voice to be used on the server. Default:1"
  170. }
  171. "sv_wateraccelerate"
  172. {
  173. "text" "sv_wateraccelerate: set in-water acceleration. Default:10"
  174. }
  175. "sv_waterfriction"
  176. {
  177. "text" "sv_waterfriction: set friction under water. Default:1"
  178. }
  179. }