You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

HelpFile_cstrike.vdf 3.2KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147
  1. "Help"
  2. {
  3. "sv_restartround"
  4. {
  5. "text" "sv_restartround: Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches."
  6. }
  7. "sv_restart"
  8. {
  9. "text" "sv_restart: this is the same as sv_restartround"
  10. }
  11. "mp_maxrounds"
  12. {
  13. "text" "mp_maxrounds: Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit."
  14. }
  15. "mp_mapvoteratio"
  16. {
  17. "text" "mp_mapvoteratio: The ratio of yes votes for a vote to succeed."
  18. }
  19. "mp_startmoney"
  20. {
  21. "text" "mp_startmoney: Sets the amount of money players start with.
  22. maximum: 16000
  23. minimum: 800
  24. default: 800"
  25. }
  26. "mp_autokick"
  27. {
  28. "text" "mp_autokick: Toggles automatic team-killer banning and kicking of idle clients. Default:1"
  29. }
  30. "mp_autoteambalance"
  31. {
  32. "text" "mp_autoteambalance:enables the forcing of clients into specific teams to make the teams balanced. Default:0"
  33. }
  34. "mp_buytime"
  35. {
  36. "text" "mp_buytime: the time (in minutes) that buying is allowed for from the start of a round. Default:1.5"
  37. }
  38. "mp_c4timer"
  39. {
  40. "text" "mp_c4timer:Sets the amount of time in between C4 placement and its explosion. Default:45"
  41. }
  42. "mp_fadetoblack"
  43. {
  44. "text" "mp_fadetoblack: fade a player's screen to black when they die. Default:0"
  45. }
  46. "mp_forcecamera"
  47. {
  48. "text" "mp_forcamera: forces dead players to go into chasecam mode. The same as mp_forcechasecam. Default:0."
  49. }
  50. "mp_forcechasecam"
  51. {
  52. "text" "mp_forcechasecam:forces dead players to go into chasecam mode. The same as mp_forcecamera. Default:0."
  53. }
  54. "mp_freezetime"
  55. {
  56. "text" "mp_freezetime:Sets the amount of freeze time at the beginning of each round to buy weapons and equipment. Default:6"
  57. }
  58. "mp_ghostfrequency"
  59. {
  60. "text" "mp_ghostfrequency: defines how often ghosts are drawn. Default:0.1"
  61. }
  62. "mp_hostagepenalty"
  63. {
  64. "text" "mp_hostagepenalty:Defines the allowable number of hostages that can be killed before the player is kicked. Default:13"
  65. }
  66. "mp_kickpercent"
  67. {
  68. "text" "mp_kickpercent:the percentage of a team that must vote-kick a team member off. Default:0.66"
  69. }
  70. "mp_limitteams"
  71. {
  72. "text" "mp_limitteams:max number of players 1 team can have over another. Default:2"
  73. }
  74. "mp_logdetail"
  75. {
  76. "text" "mp_logdetail:Bitwise cvar to set the level of detail for logging attacks.
  77. Bit 0 - Log Enemy Attacks
  78. Bit 1 - Log Teammate Attacks
  79. default: 0"
  80. }
  81. "mp_logmessages"
  82. {
  83. "text" "mp_logmessages: enables logging of chat from the server. Default:0"
  84. }
  85. "mp_mirrordamage"
  86. {
  87. "text" "mp_mirrordamage: enables the same amount of damage done to frendly units to be inflicted upon the attacker. Default:0"
  88. }
  89. "mp_playerid"
  90. {
  91. "text" "mp_playerid:toggles what information players can see in the status bar: 0 all names; 1 team names; 2 no names. Default:0"
  92. }
  93. "mp_tkpunish"
  94. {
  95. "text" "mp_tkpunish: Will a TK'er be punished in the next round. Default:0"
  96. }
  97. "mp_winlimit"
  98. {
  99. "text" "mp_winlimit:max number of rounds one team can win before server changes maps. Default:0"
  100. }
  101. "allow_spectators"
  102. {
  103. "text" "allow_spectators:toggles whether the server allows spectator mode or not. Default:1"
  104. }
  105. "mp_roundtime"
  106. {
  107. "text" "mp_roundtime: set the time (in minutes) each round should go for. Default:5"
  108. }
  109. }