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- "Help"
- {
- "sv_restartround"
- {
- "text" "sv_restartround: Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches."
- }
- "sv_restart"
- {
- "text" "sv_restart: this is the same as sv_restartround"
- }
- "mp_maxrounds"
- {
- "text" "mp_maxrounds: Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit."
- }
- "mp_mapvoteratio"
- {
- "text" "mp_mapvoteratio: The ratio of yes votes for a vote to succeed."
- }
- "mp_startmoney"
- {
- "text" "mp_startmoney: Sets the amount of money players start with.
- maximum: 16000
- minimum: 800
- default: 800"
- }
-
- "mp_autokick"
- {
- "text" "mp_autokick: Toggles automatic team-killer banning and kicking of idle clients. Default:1"
- }
-
- "mp_autoteambalance"
- {
- "text" "mp_autoteambalance:enables the forcing of clients into specific teams to make the teams balanced. Default:0"
- }
-
-
- "mp_buytime"
- {
- "text" "mp_buytime: the time (in minutes) that buying is allowed for from the start of a round. Default:1.5"
- }
-
-
- "mp_c4timer"
- {
- "text" "mp_c4timer:Sets the amount of time in between C4 placement and its explosion. Default:45"
- }
-
-
- "mp_fadetoblack"
- {
- "text" "mp_fadetoblack: fade a player's screen to black when they die. Default:0"
- }
-
-
- "mp_forcecamera"
- {
- "text" "mp_forcamera: forces dead players to go into chasecam mode. The same as mp_forcechasecam. Default:0."
- }
-
-
- "mp_forcechasecam"
- {
- "text" "mp_forcechasecam:forces dead players to go into chasecam mode. The same as mp_forcecamera. Default:0."
- }
-
-
- "mp_freezetime"
- {
- "text" "mp_freezetime:Sets the amount of freeze time at the beginning of each round to buy weapons and equipment. Default:6"
- }
-
-
- "mp_ghostfrequency"
- {
- "text" "mp_ghostfrequency: defines how often ghosts are drawn. Default:0.1"
- }
-
-
- "mp_hostagepenalty"
- {
- "text" "mp_hostagepenalty:Defines the allowable number of hostages that can be killed before the player is kicked. Default:13"
- }
-
-
- "mp_kickpercent"
- {
- "text" "mp_kickpercent:the percentage of a team that must vote-kick a team member off. Default:0.66"
- }
-
-
- "mp_limitteams"
- {
- "text" "mp_limitteams:max number of players 1 team can have over another. Default:2"
- }
-
-
- "mp_logdetail"
- {
- "text" "mp_logdetail:Bitwise cvar to set the level of detail for logging attacks.
- Bit 0 - Log Enemy Attacks
- Bit 1 - Log Teammate Attacks
- default: 0"
- }
-
-
- "mp_logmessages"
- {
- "text" "mp_logmessages: enables logging of chat from the server. Default:0"
- }
-
-
- "mp_mirrordamage"
- {
- "text" "mp_mirrordamage: enables the same amount of damage done to frendly units to be inflicted upon the attacker. Default:0"
- }
-
-
- "mp_playerid"
- {
- "text" "mp_playerid:toggles what information players can see in the status bar: 0 all names; 1 team names; 2 no names. Default:0"
- }
-
-
- "mp_tkpunish"
- {
- "text" "mp_tkpunish: Will a TK'er be punished in the next round. Default:0"
- }
-
-
- "mp_winlimit"
- {
- "text" "mp_winlimit:max number of rounds one team can win before server changes maps. Default:0"
- }
-
-
- "allow_spectators"
- {
- "text" "allow_spectators:toggles whether the server allows spectator mode or not. Default:1"
- }
- "mp_roundtime"
- {
- "text" "mp_roundtime: set the time (in minutes) each round should go for. Default:5"
- }
-
-
- }
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