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- // Z buffer half range, but no clears (saves fill rate)
- gl_ztrick 0
- // Stochastically dither 24-bit images since the driver will truncate them to 565 (on/off)
- gl_dither 1
- // Amount of offset to apply to decals (0 disables)
- gl_polyoffset -0.001
- // Apply lightmaps to alpha tested surfaces with holes (on/off)
- gl_lightholes 1
- // Keep collinear points added by QCSG/QBSP to fix T-junctions (on/off)
- gl_keeptjunctions 1
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