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d3d.cfg 416B

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  1. // Z buffer half range, but no clears (saves fill rate)
  2. gl_ztrick 0
  3. // Stochastically dither 24-bit images since the driver will truncate them to 565 (on/off)
  4. gl_dither 1
  5. // Amount of offset to apply to decals (0 disables)
  6. gl_polyoffset -0.001
  7. // Apply lightmaps to alpha tested surfaces with holes (on/off)
  8. gl_lightholes 1
  9. // Keep collinear points added by QCSG/QBSP to fix T-junctions (on/off)
  10. gl_keeptjunctions 1