You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

riva128.cfg 1.2KB

123456789101112131415161718192021222324252627282930313233
  1. // Z buffer half range, but no clears (saves fill rate)
  2. gl_ztrick 0
  3. // Use overbright colored lighting (on/off)
  4. gl_overbright 0
  5. // Turns on/off backface culling
  6. gl_cull 1
  7. // Smooth (gouraud) shading on models (on/off)
  8. gl_smoothmodels 1
  9. // No perspective correction on models if faster (on/off)
  10. gl_affinemodels 0
  11. // Screen flash effects (on/off)
  12. gl_polyblend 1
  13. // Dynamic lights drawn as additive circles instead of lightmaps (circles=1/lightmaps=0)
  14. gl_flashblend 0
  15. // Divide player skin size by 2^n (unsupported at this time)
  16. gl_playermip 0
  17. // Don't bind separately colored textures for players (unsupported) (on/off)
  18. gl_nocolors 0
  19. // Stochastically dither 24-bit images since the driver will truncate them to 565 (on/off)
  20. gl_dither 1
  21. // Use alpha blends on alpha-tested sprites to smooth out pixel-hole edges (on/off)
  22. gl_spriteblend 1
  23. // Amount of offset to apply to decals (0 disables)
  24. // Disabled on RIVA, since it doesn't support it in hardware
  25. gl_polyoffset 0.1
  26. // Apply lightmaps to alpha tested surfaces with holes (on/off)
  27. gl_lightholes 1
  28. // Show the overdraw meter (3Dfx only)
  29. gl_overdraw 0
  30. // Keep collinear points added by QCSG/QBSP to fix T-junctions (on/off)
  31. gl_keeptjunctions 1
  32. // Amplitude of waves in GL (temporary)
  33. //gl_wateramp 0.4