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settings.scr 2.0KB

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  1. // NOTE: THIS FILE IS AUTOMATICALLY REGENERATED,
  2. //DO NOT EDIT THIS HEADER, YOUR COMMENTS WILL BE LOST IF YOU DO
  3. // Multiplayer options script
  4. //
  5. // Format:
  6. // Version [float]
  7. // Options description followed by
  8. // Options defaults
  9. //
  10. // Option description syntax:
  11. //
  12. // "cvar" { "Prompt" { type [ type info ] } { default } }
  13. //
  14. // type =
  15. // BOOL (a yes/no toggle)
  16. // STRING
  17. // NUMBER
  18. // LIST
  19. //
  20. // type info:
  21. // BOOL no type info
  22. // NUMBER min max range, use -1 -1 for no limits
  23. // STRING no type info
  24. // LIST delimited list of options value pairs
  25. //
  26. //
  27. // default depends on type
  28. // BOOL is "0" or "1"
  29. // NUMBER is "value"
  30. // STRING is "value"
  31. // LIST is "index", where index "0" is the first element of the list
  32. // Half-Life Server Configuration Layout Script (stores last settings chosen, too)
  33. // File generated: Fri Apr 02 07:04:35 PM
  34. //
  35. //
  36. // Cvar - Setting
  37. VERSION 1.0
  38. DESCRIPTION SERVER_OPTIONS
  39. {
  40. "hostname"
  41. {
  42. "#Valve_Hostname"
  43. { STRING }
  44. { "Half-Life" }
  45. }
  46. "maxplayers"
  47. {
  48. "#Valve_Max_Players"
  49. { NUMBER 1.000000 32.000000 }
  50. { "32.000000" }
  51. }
  52. "sv_password"
  53. {
  54. "#Valve_Server_Password"
  55. { STRING }
  56. { "" }
  57. }
  58. "mp_teamlist"
  59. {
  60. "#Valve_Valid_Teams"
  61. { STRING }
  62. { "robo;hgrunt" }
  63. }
  64. "mp_fraglimit"
  65. {
  66. "#Valve_Frag_Limit"
  67. { NUMBER 0.000000 -1.000000 }
  68. { "0.000000" }
  69. }
  70. "mp_timelimit"
  71. {
  72. "#Valve_Time_Limit"
  73. { NUMBER 0.000000 -1.000000 }
  74. { "0.000000" }
  75. }
  76. "mp_falldamage"
  77. {
  78. "#Valve_Falling_Damage"
  79. {
  80. LIST
  81. "#Valve_Normal" "0"
  82. "#Valve_Realistic" "1"
  83. }
  84. { "0.000000" }
  85. }
  86. "mp_teamplay"
  87. {
  88. "#Valve_Teamplay"
  89. { BOOL }
  90. { "0" }
  91. }
  92. "mp_friendlyfire"
  93. {
  94. "#Valve_Friendly_Fire"
  95. { BOOL }
  96. { "0" }
  97. }
  98. "mp_weaponstay"
  99. {
  100. "#Valve_Weapons_Stay"
  101. { BOOL }
  102. { "0" }
  103. }
  104. "mp_forcerespawn"
  105. {
  106. "#Valve_Force_Respawn"
  107. { BOOL }
  108. { "0" }
  109. }
  110. "mp_footsteps"
  111. {
  112. "#Valve_Footsteps"
  113. { BOOL }
  114. { "1" }
  115. }
  116. "mp_flashlight"
  117. {
  118. "#Valve_Flashlight"
  119. { BOOL }
  120. { "0" }
  121. }
  122. "mp_autocrosshair"
  123. {
  124. "#Valve_Autocrosshair"
  125. { BOOL }
  126. { "0" }
  127. }
  128. }