12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430 |
- //----------------------------------------------------------------------------
- // BotChatter.db
- // Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com)
- //
- // This database defines "Places" (phrases that describe a location in the world)
- // and "Chatter" (phrases used for everything else) the bots use to talk via their radio.
- //
- // Phrases (ie: either Place or Chatter) can contain any number of wav filenames that
- // contain voice recordings saying something appropriate for that phrase's concept.
- // For instance, the Chatter entry for "Affirmative" contains several wav files saying
- // things that mean "yes", such as "affirmative", "yes sir", "roger that", and so on.
- //
- // Some phrases have a "Radio" line. This maps that phrase to a Standard Radio event and
- // is used when the player has restricted the bots to only using Standard Radio messages.
- // In that case, that radio message will be played instead of the normal phrase.
- //
- // The keyword "Important" flags that phrase as being "mission critical", and means it
- // will be spoken if the player has set the bots to "minimal" chatter.
- //
- // "Count" and "Place" qualifiers mean that any subsequent wav files will only be selected
- // if the bot is referring to the given Count or Place.
- //
- //
- // VOICE ACTOR NOTES:
- // Unless otherwise stated, these phrases should be spoken in a terse, matter-of-fact manner.
- // The bots will utter "batches" of phrases to communicate the situation. For example, if a bot
- // discovers many enemies near the bridge, and one of them is carrying the bomb, he will say
- // something like:
- // "Bridge" ... "There's the bomber" ... "Need help!"
- //
- //
- // ***NOTE: Total filename length must be less than 64!
- //
-
-
- //
- // Places must be first in this database
- //
-
- Place BombsiteA
- radio\bot\a.wav
- End
-
- Place BombsiteB
- radio\bot\b.wav
- End
-
- Place BombsiteC
- radio\bot\c.wav
- End
-
- Place Hostages
- radio\bot\hostages.wav
- End
-
- Place HostageRescueZone
- radio\bot\rescue_zone.wav
- radio\bot\rescue_zone2.wav
- End
-
- Place VipRescueZone
- radio\bot\rescue_zone.wav
- radio\bot\rescue_zone2.wav
- End
-
- Place CTSpawn
- radio\bot\ct_spawn.wav
- End
-
- Place TSpawn
- radio\bot\t_spawn.wav
- End
-
-
- Place Bridge
- radio\bot\bridge.wav
- End
-
- Place Middle
- radio\bot\middle.wav
- End
-
- Place House
- radio\bot\house.wav
- End
-
- Place Apartment
- radio\bot\apartment.wav
- End
-
- Place Apartments
- radio\bot\apartments.wav
- End
-
- Place Market
- radio\bot\market.wav
- radio\bot\market2.wav
- End
-
- Place Sewers
- radio\bot\sewers.wav
- radio\bot\sewers2.wav
- End
-
- Place Tunnel
- radio\bot\tunnel.wav
- radio\bot\tunnel2.wav
- End
-
- Place Ducts
- radio\bot\vents.wav
- radio\bot\vents2.wav
- radio\bot\ventilation_system.wav
- End
-
- Place Village
- radio\bot\villiage.wav
- End
-
- Place Roof
- radio\bot\roof.wav
- End
-
- Place Upstairs
- radio\bot\upstairs.wav
- End
-
- Place Downstairs
- radio\bot\downstairs.wav
- End
-
- Place Basement
- radio\bot\basement.wav
- End
-
- Place Crawlspace
- radio\bot\crawlspace.wav
- End
-
- Place Kitchen
- radio\bot\kitchen.wav
- radio\bot\kitchen2.wav
- End
-
- Place Inside
- radio\bot\inside.wav
- End
-
- Place Outside
- radio\bot\outside.wav
- End
-
- Place Tower
- radio\bot\tower.wav
- End
-
- Place WineCellar
- radio\bot\wine_cellar.wav
- End
-
- Place Garage
- radio\bot\garage.wav
- End
-
- Place Courtyard
- radio\bot\courtyard.wav
- End
-
- Place Water
- radio\bot\water.wav
- End
-
- Place FrontDoor
- radio\bot\front_door.wav
- radio\bot\front_door2.wav
- End
-
- Place BackDoor
- radio\bot\back_door.wav
- End
-
- Place SideDoor
- radio\bot\side_door.wav
- End
-
- Place BackWay
- radio\bot\back_way.wav
- End
-
- Place FrontYard
- radio\bot\front_yard.wav
- End
-
- Place BackYard
- radio\bot\back_yard.wav
- End
-
- Place SideYard
- radio\bot\side_yard.wav
- End
-
- Place Lobby
- radio\bot\lobby.wav
- End
-
- Place Vault
- radio\bot\vault.wav
- End
-
- Place Elevator
- radio\bot\elevator.wav
- radio\bot\elevator2.wav
- End
-
- Place DoubleDoors
- radio\bot\double_doors.wav
- End
-
- Place SecurityDoors
- radio\bot\security_doors.wav
- End
-
- Place LongHall
- radio\bot\long_hall.wav
- End
-
- Place SideHall
- radio\bot\side_hall.wav
- End
-
- Place FrontHall
- radio\bot\front_hall.wav
- End
-
- Place BackHall
- radio\bot\back_hall.wav
- End
-
- Place MainHall
- radio\bot\main_hall.wav
- End
-
- Place FarSide
- radio\bot\far_side.wav
- End
-
- Place Windows
- radio\bot\windows.wav
- End
-
- Place Window
- radio\bot\window.wav
- End
-
- Place Attic
- radio\bot\attic.wav
- End
-
- Place StorageRoom
- radio\bot\storage_room.wav
- End
-
- Place ProjectorRoom
- radio\bot\projector_room.wav
- End
-
- Place MeetingRoom
- radio\bot\meeting_room.wav
- End
-
- Place ConferenceRoom
- radio\bot\conference_room.wav
- End
-
- Place ComputerRoom
- radio\bot\computer_room.wav
- End
-
- Place BigOffice
- radio\bot\big_office.wav
- End
-
- Place LittleOffice
- radio\bot\little_office.wav
- End
-
- Place Dumpster
- radio\bot\dumpster.wav
- End
-
- Place Airplane
- radio\bot\airplane.wav
- End
-
- Place Underground
- radio\bot\underground.wav
- End
-
- Place Bunker
- radio\bot\bunker.wav
- End
-
- Place Mines
- radio\bot\mines.wav
- radio\bot\old_mines.wav
- End
-
- Place Front
- radio\bot\front.wav
- End
-
- Place Back
- radio\bot\back.wav
- End
-
- Place Rear
- radio\bot\rear.wav
- End
-
- Place Side
- radio\bot\side.wav
- End
-
- Place Ramp
- radio\bot\ramp.wav
- radio\bot\ramp2.wav
- End
-
- Place Underpass
- radio\bot\underpass.wav
- End
-
- Place Overpass
- radio\bot\overpass.wav
- End
-
- Place Stairs
- radio\bot\stairs.wav
- End
-
- Place Ladder
- radio\bot\ladder.wav
- End
-
- Place Gate
- radio\bot\gate.wav
- End
-
- Place GateHouse
- radio\bot\gatehouse.wav
- End
-
- Place LoadingDock
- radio\bot\loading_dock.wav
- End
-
- Place GuardHouse
- radio\bot\guardhouse.wav
- End
-
- Place Entrance
- radio\bot\entrance.wav
- End
-
- Place VendingMachines
- radio\bot\vending_machines.wav
- radio\bot\vending_machines2.wav
- End
-
- Place Loft
- radio\bot\loft.wav
- End
-
- Place Balcony
- radio\bot\balcony.wav
- End
-
- Place Alley
- radio\bot\alley.wav
- End
-
- Place BackAlley
- radio\bot\back_alley.wav
- End
-
- Place SideAlley
- radio\bot\side_alley.wav
- End
-
- Place FrontRoom
- radio\bot\front_room.wav
- End
-
- Place BackRoom
- radio\bot\back_room.wav
- End
-
- Place SideRoom
- radio\bot\side_room.wav
- End
-
- Place Crates
- radio\bot\crates.wav
- End
-
- Place Truck
- radio\bot\truck.wav
- End
-
- Place Bedroom
- radio\bot\bedroom.wav
- radio\bot\bedroom2.wav
- End
-
- Place FamilyRoom
- radio\bot\family_room.wav
- End
-
- Place Bathroom
- radio\bot\bathroom.wav
- radio\bot\bathroom2.wav
- End
-
- Place LivingRoom
- radio\bot\living_room.wav
- End
-
- Place Den
- radio\bot\den.wav
- End
-
- Place Office
- radio\bot\office.wav
- End
-
- Place Atrium
- radio\bot\atrium.wav
- End
-
- Place Entryway
- radio\bot\entryway.wav
- End
-
- Place Foyer
- radio\bot\foyer.wav
- End
-
- Place Stairwell
- radio\bot\stairwell.wav
- End
-
- Place Fence
- radio\bot\fence.wav
- End
-
- Place Deck
- radio\bot\deck.wav
- End
-
- Place Porch
- radio\bot\porch.wav
- End
-
- Place Patio
- radio\bot\patio.wav
- End
-
- Place Wall
- radio\bot\wall.wav
- End
-
-
-
- //-----------------------------------------------------------------------------------------
- //
- // Chatter phrases follow
- //
-
- // one or more enemies have just been sighted for the first time
- Chatter EnemySpotted
- Radio EVENT_RADIO_ENEMY_SPOTTED
-
- Count 1
- radio\bot\one_guy.wav
-
- Count 2
- radio\bot\two_of_them.wav
-
- Count 3
- radio\bot\three.wav
- radio\bot\three_of_them.wav
-
- Count Many
- // VOICE NOTE: The bot is scared here - there are a lot of enemies!
- radio\bot\a_bunch_of_them.wav
- radio\bot\theyre_all_over_the_place2.wav
- radio\bot\theyre_everywhere2.wav
- radio\bot\theres_too_many_of_them.wav
- radio\bot\theres_too_many.wav
- radio\bot\too_many2.wav
- radio\bot\the_actions_hot_here.wav
- radio\bot\its_a_party.wav
- End
-
- // the bot has recently seen an enemy die
- Chatter EnemyDown
- Radio EVENT_RADIO_ENEMY_DOWN
-
- radio\bot\enemy_down.wav
- radio\bot\enemy_down2.wav
- End
-
- // the bot says this when asked to "report in" while he is fighting enemies
- Chatter InCombat
- Radio EVENT_RADIO_ENEMY_SPOTTED
-
- radio\bot\attacking.wav
- radio\bot\attacking_enemies.wav
- radio\bot\engaging_enemies.wav
- radio\bot\in_combat.wav
- radio\bot\in_combat2.wav
- radio\bot\returning_fire.wav
- End
-
- // the bot has been asked to "report in" and sees nothing interesting in his area
- Chatter Clear
- Radio EVENT_RADIO_SECTOR_CLEAR
-
- radio\bot\clear.wav
- radio\bot\clear2.wav
- radio\bot\clear3.wav
- radio\bot\clear4.wav
- radio\bot\area_clear.wav
- radio\bot\all_clear_here.wav
- radio\bot\nothing_moving_over_here.wav
- radio\bot\all_quiet.wav
- radio\bot\nothing_happening_over_here.wav
- radio\bot\i_got_nothing.wav
- radio\bot\nothing.wav
- radio\bot\nothing_here.wav
- radio\bot\theres_nobody_home.wav
- End
-
- // the bot hasn't seen anything in a long time and is asking his teammates to report in
- Chatter RequestReport
- Radio EVENT_RADIO_REPORT_IN_TEAM
-
- radio\bot\report_in_team.wav
- radio\bot\anyone_see_them.wav
- radio\bot\anyone_see_anything.wav
- radio\bot\where_are_they.wav
- radio\bot\where_could_they_be.wav
- End
-
- // the bot has killed the enemy has was fighting
- Chatter KilledMyEnemy
- Radio EVENT_RADIO_ENEMY_DOWN
-
- radio\bot\hes_dead.wav
- radio\bot\hes_down.wav
- radio\bot\got_him.wav
- radio\bot\dropped_him.wav
- radio\bot\killed_him.wav
- radio\bot\ruined_his_day.wav
- radio\bot\wasted_him.wav
- radio\bot\took_him_out.wav
- radio\bot\took_him_out2.wav
- radio\bot\took_him_down.wav
- radio\bot\made_him_cry.wav
- radio\bot\hes_broken.wav
- radio\bot\hes_done.wav
- End
-
- // the bot was chasing after his enemy and lost track of him
- // VOICE NOTE: Minor frustration/disappointment/exasperation here
- Chatter LostEnemy
- radio\bot\he_got_away.wav
- radio\bot\he_got_away2.wav
- radio\bot\i_dont_know_where_he_went.wav
- radio\bot\i_lost_him.wav
- End
-
- // the bot is telling his team that the last enemy has been killed
- // VOICE NOTE: Happy/smugness/satisfaction
- Chatter NoEnemiesLeft
- radio\bot\that_was_it.wav
- radio\bot\that_was_the_last_one.wav
- radio\bot\that_was_the_last_guy.wav
- End
-
- // the bot is telling his team there is one enemy left
- // VOICE NOTE: Anticipation
- Chatter OneEnemyLeft
- radio\bot\one_guy_left.wav
- radio\bot\theres_one_left.wav
- End
-
- // the bot is telling his team there are two enemies left
- Chatter TwoEnemiesLeft
- radio\bot\two_enemies_left.wav
- radio\bot\two_to_go.wav
- End
-
- // the bot is telling his team there are three enemies left
- Chatter ThreeEnemiesLeft
- radio\bot\three_left.wav
- radio\bot\three_to_go.wav
- radio\bot\three_to_go2.wav
- End
-
- // the bot is in trouble and is asking for help
- // VOICE NOTE: he's trying to keep it together, but he is mortally frightened
- Chatter Help
- Radio EVENT_RADIO_TAKING_FIRE
-
- radio\bot\taking_fire_need_assistance2.wav
- radio\bot\i_could_use_some_help.wav
- radio\bot\i_could_use_some_help_over_here.wav
- radio\bot\help.wav
- radio\bot\need_help.wav
- radio\bot\need_help2.wav
- radio\bot\im_in_trouble.wav
- End
-
- // the bot is agreeing with the last radio command
- Chatter Affirmative
- Radio EVENT_RADIO_AFFIRMATIVE
-
- Important
-
- radio\bot\affirmative.wav
- radio\bot\roger.wav
- radio\bot\roger_that.wav
- End
-
- // the bot has declined the last radio command
- Chatter Negative
- Radio EVENT_RADIO_NEGATIVE
-
- Important
-
- radio\bot\ahh_negative.wav
- radio\bot\negative.wav
- radio\bot\negative2.wav
- radio\bot\no.wav
- radio\bot\nnno_sir.wav
- radio\bot\no_sir.wav
- End
-
- //-----------------------------------------------------------------------------------------
- //
- // Bomb defuse scenario chatter
- //
-
- // the (CT) bot has checked a bombsite and not found the bomb - he tells his teammates that site is clear
- Chatter BombsiteClear
- Radio EVENT_RADIO_SECTOR_CLEAR
-
- Important
-
- radio\bot\clear.wav
- radio\bot\clear2.wav
- radio\bot\clear3.wav
- radio\bot\area_clear.wav
- radio\bot\nothing.wav
- radio\bot\nothing_here.wav
- End
-
- // the (CT) bot has begun defusing the bomb
- Chatter DefusingBomb
- Radio EVENT_RADIO_COVER_ME
-
- Important
-
- radio\bot\defusing.wav
- radio\bot\defusing_bomb.wav
- radio\bot\defusing_bomb_now.wav
- End
-
- // the (CT) bot is announcing his intention to guard the dropped bomb
- Chatter GoingToGuardLooseBomb
- radio\bot\im_going_to_guard_the_bomb.wav
- radio\bot\im_going_to_guard_the_bomb2.wav
- radio\bot\im_going_to_keep_an_eye_on_the_bomb.wav
- radio\bot\im_going_to_watch_the_bomb.wav
- End
-
- // the (CT) bot it telling his team that he is guarding the dropped bomb
- Chatter GuardingLooseBomb
- Radio EVENT_RADIO_IN_POSITION
-
- Important
-
- radio\bot\guarding_the_dropped_bomb.wav
- radio\bot\ive_got_the_bomb.wav
- radio\bot\ive_got_the_bomb_here.wav
- radio\bot\the_bombs_here.wav
- radio\bot\the_bombs_here_on_the_ground.wav
- End
-
- // the (Terrorist) bot is planting the bomb
- Chatter PlantingBomb
- Radio EVENT_RADIO_COVER_ME
-
- Important
-
- // for maps with no places, and also to be occasionally vague about where we're planting
- Place ANY
- radio\bot\planting_the_bomb.wav
- radio\bot\planting.wav
-
- Place BombsiteA
- radio\bot\planting_at_a.wav
-
- Place BombsiteB
- radio\bot\planting_at_b.wav
-
- Place BombsiteC
- radio\bot\planting_at_c.wav
- End
-
- // the (Terrorist) bot is announcing his intention to plant the bomb at a specific bomb site
- Chatter GoingToPlantBomb
- Radio EVENT_RADIO_FOLLOW_ME
-
- Important
-
- // for maps with no places, and to be vague occasionally
- Place ANY
- radio\bot\im_gonna_go_plant.wav
- radio\bot\im_gonna_go_plant_the_bomb.wav
-
- Place BombsiteA
- radio\bot\im_gonna_plant_the_bomb_at_a.wav
- radio\bot\taking_the_bomb_to_a.wav
-
- Place BombsiteB
- radio\bot\going_to_plant_the_bomb_at_b.wav
- radio\bot\im_gonna_plant_the_bomb_at_b.wav
- radio\bot\taking_the_bomb_to_b.wav
-
- Place BombsiteC
- radio\bot\im_gonna_plant_the_bomb_at_c.wav
- radio\bot\im_gonna_plant_the_bomb_at_c2.wav
- radio\bot\taking_the_bomb_to_c.wav
- End
-
- // the (CT) bot has spotted the bomb carrier
- // VOICE NOTE: Intensity/determination/anger
- Chatter SpottedBomber
- Radio EVENT_RADIO_ENEMY_SPOTTED
-
- Important
-
- radio\bot\i_see_the_bomber.wav
- radio\bot\theres_the_bomber.wav
- radio\bot\hes_got_the_bomb.wav
- radio\bot\hes_got_the_bomb2.wav
- radio\bot\hes_got_the_package.wav
- radio\bot\spotted_the_delivery_boy.wav
- End
-
- // the bot has spotted a dropped bomb on the ground
- Chatter SpottedLooseBomb
- Important
-
- radio\bot\bombs_on_the_ground.wav
- radio\bot\bombs_on_the_ground_here.wav
- radio\bot\the_bomb_is_down.wav
- radio\bot\the_bomb_is_on_the_ground.wav
- radio\bot\they_dropped_the_bomb.wav
- End
-
- // the (CT) bot heard a Terrorist pick up the dropped bomb
- // VOICE NOTE: Anxiety/urgency
- Chatter TheyPickedUpTheBomb
- Important
-
- radio\bot\they_took_the_bomb.wav
- radio\bot\they_took_the_bomb2.wav
- radio\bot\they_got_the_bomb.wav
- radio\bot\they_picked_up_the_bomb.wav
- End
-
- // the (CT) bot has found the location of the ticking bomb
- Chatter PlantedBombPlace
- Radio EVENT_RADIO_NEED_BACKUP
-
- Important
-
- // for maps with no places
- Place UNDEFINED
- radio\bot\theres_the_bomb.wav
- radio\bot\theres_the_bomb2.wav
-
- Place BombsiteA
- radio\bot\the_bombs_at_a.wav
- //radio\bot\they_planted_at_a.wav (can't use these, because T's respond with this as well)
- radio\bot\the_bombs_ticking_at_a.wav
-
- Place BombsiteB
- radio\bot\the_bombs_at_b.wav
- //radio\bot\they_planted_at_b.wav
- radio\bot\the_bombs_ticking_at_b.wav
-
- Place BombsiteC
- radio\bot\the_bombs_at_c.wav
- //radio\bot\they_planted_at_c.wav
- radio\bot\the_bombs_ticking_at_c.wav
- End
-
- // the bot is asking his teammates where the bomb is
- Chatter WhereIsTheBomb
- Important
-
- radio\bot\wheres_the_bomb.wav
- radio\bot\wheres_the_bomb2.wav
- radio\bot\wheres_the_bomb3.wav
- radio\bot\where_is_it.wav
- End
-
- // the (CT) bot is announcing his intention to guard a bombsite
- Chatter GoingToDefendBombsite
- Important
-
- // for maps with no places, or we're just being vague
- Place ANY
- radio\bot\im_going_to_camp.wav
-
- Place BombsiteA
- radio\bot\im_going_to_guard_bombsite_a.wav
- radio\bot\im_going_to_camp_a.wav
-
- Place BombsiteB
- radio\bot\im_going_to_guard_bombsite_b.wav
- radio\bot\im_going_to_camp_b.wav
-
- Place BombsiteC
- radio\bot\im_going_to_guard_bombsite_c.wav
- radio\bot\im_going_to_camp_c.wav
- End
-
- // the (CT) bot is announcing that he is currently guarding a bombsite
- Chatter DefendingBombsite
- Important
-
- // for maps with no places
- Place UNDEFINED
- radio\bot\bombsite.wav
- radio\bot\bombsite2.wav
-
- Place BombsiteA
- radio\bot\i_got_a_covered.wav
- radio\bot\guarding_a.wav
- radio\bot\im_camping_a.wav
- radio\bot\heading_to_a.wav
-
- Place BombsiteB
- radio\bot\i_got_b_covered.wav
- radio\bot\guarding_b.wav
- radio\bot\im_camping_b.wav
- radio\bot\heading_to_b.wav
-
- Place BombsiteC
- radio\bot\i_got_c_covered.wav
- radio\bot\guarding_c.wav
- radio\bot\im_camping_c.wav
- radio\bot\heading_to_c.wav
- End
-
- // the (CT) bot is announcing that the bombsite is secure and ready for someone to defuse the bomb
- Chatter BombsiteSecure
- Radio EVENT_RADIO_SECTOR_CLEAR
-
- Important
-
- radio\bot\bombsite_secure.wav
- radio\bot\bombsite_secured.wav
- radio\bot\bombsite_under_control.wav
- radio\bot\weve_got_the_situation.wav
- End
-
- // the (CT) bot is encouraging the player to defuse the bomb
- Chatter WaitingForHumanToDefuseBomb
- radio\bot\its_all_up_to_you_sir.wav
- radio\bot\bombsite_secure_ready_for_you.wav
- radio\bot\well_cover_you_while_you_defuse.wav
- radio\bot\well_cover_you_you_defuse.wav
- End
-
- // the (CT) bot is anxiously encouraging the player to defuse the bomb
- // VOICE NOTE: Very nervous/anxious/worried
- Chatter WaitingForHumanToDefuseBombPanic
- radio\bot\we_need_you_to_defuse_that_bomb_sir.wav
- radio\bot\dont_worry_hell_get_it.wav
- radio\bot\please_defuse_the_bomb_sir.wav
- radio\bot\sir_defuse_the_bomb.wav
- radio\bot\time_is_running_out.wav
- radio\bot\time_is_running_out2.wav
- radio\bot\uh_sir_the_bomb.wav
- End
-
- // when the bomb was defused with less than 2 seconds left
- // VOICE NOTE: Relief/happy
- Chatter BarelyDefused
- radio\bot\i_wasnt_worried_for_a_minute.wav
- radio\bot\that_was_a_close_one.wav
- radio\bot\well_done.wav
- radio\bot\whew_that_was_close.wav
- End
-
-
- //-----------------------------------------------------------------------------------------
- //
- // Hostage Rescue chatter
- //
-
- // the (Terrorist) bot is announcing his intention to guard the hostages
- Chatter GoingToGuardHostages
- Important
-
- radio\bot\camping_hostages.wav
- radio\bot\im_going_to_camp_the_hostages.wav
- radio\bot\im_going_to_guard_the_hostages.wav
- radio\bot\im_going_to_guard_the_hostages2.wav
- End
-
- // the (Terrorist) bot is currently guarding some hostages
- Chatter GuardingHostages
- Important
-
- radio\bot\keeping_an_eye_on_the_hostages.wav
- radio\bot\guarding_the_hostages.wav
- radio\bot\guarding_hostages.wav
- radio\bot\watching_the_hostages.wav
- radio\bot\im_with_the_hostages.wav
- radio\bot\im_with_the_hostages2.wav
- radio\bot\im_at_the_hostages.wav
- End
-
- // the (Terrorist) bot is announcing his intetion to guard an escape zone
- Chatter GoingToGuardHostageEscapeZone
- Important
-
- radio\bot\im_going_to_cover_the_escape_zone.wav
- radio\bot\im_going_to_watch_the_escape_zone.wav
- radio\bot\im_going_to_keep_an_eye_on_the_escape.wav
- radio\bot\heading_to_the_escape_zone.wav
- radio\bot\heading_to_the_rescue_zone.wav
- radio\bot\im_going_to_keep_an_eye_on_the_rescue.wav
- radio\bot\im_going_to_watch_the_rescue_zone.wav
- End
-
- // the (Terrorist) bot is currently guarding an escape zone
- Chatter GuardingHostageEscapeZone
- Important
-
- radio\bot\watching_the_escape_route.wav
- radio\bot\im_at_the_escape_zone.wav
- radio\bot\watching_the_escape_zone.wav
- radio\bot\guarding_the_escape_zone.wav
- radio\bot\guarding_the_escape_zone2.wav
- End
-
- // the (Terrorist) bot is telling his friends that the CT's are taking the hostages right now
- // VOICE NOTE: Anxiety/frustration/anger
- Chatter HostagesBeingTaken
- Radio EVENT_RADIO_NEED_BACKUP
-
- Important
-
- radio\bot\theyre_with_the_hostages.wav
- radio\bot\theyre_taking_the_hostages.wav
- radio\bot\theyre_rescuing_the_hostages.wav
- radio\bot\hostages2.wav
- End
-
- // the (Terrorist) bot has just discovered that the hostages are gone
- // VOICE NOTE: Anxiety/frustration/anger
- Chatter HostagesTaken
- Important
-
- radio\bot\they_took_the_hostages.wav
- radio\bot\theyve_got_the_hostages.wav
- radio\bot\the_hostages_are_gone.wav
- End
-
- // the (CT) bot is announcing that he is talking to the hostages
- Chatter TalkingToHostages
- Important
-
- radio\bot\talking_to_hostages.wav
- radio\bot\rescuing_hostages.wav
- End
-
- // the (CT) bot is annoucing that he has the hostages and is taking them to the escape zone
- Chatter EscortingHostages
- Important
-
- radio\bot\the_hostages_are_with_me.wav
- radio\bot\taking_the_hostages_to_safety.wav
- radio\bot\ive_got_the_hostages.wav
- radio\bot\i_have_the_hostages.wav
- End
-
- // the (CT) bot is guarding the hostages and is encouraging the human player to come rescue them
- Chatter WaitingForHumanToRescueHostages
- Radio EVENT_RADIO_SECTOR_CLEAR
-
- Important
-
- radio\bot\the_hostages_are_waiting.wav
- radio\bot\hostages_secure_ready_for_you.wav
- radio\bot\the_hostages_are_eager.wav
- radio\bot\the_hostages_are_ready.wav
- radio\bot\weve_got_the_situation.wav
- End
-
-
- //-----------------------------------------------------------------------------------------
- //
- // VIP Scenario chatter
- //
-
- // the (Terrorist) bot has spotted the VIP
- // VOICE NOTE: Intensity/anger/determination
- Chatter SpottedVIP
- Radio EVENT_RADIO_ENEMY_SPOTTED
-
- Important
-
- radio\bot\i_see_our_target.wav
- radio\bot\target_spotted.wav
- radio\bot\target_acquired.wav
- End
-
- // the (Terrorist) bot is announcing his intention to guard an escape zone
- Chatter GoingToGuardVIPEscapeZone
- Important
-
- radio\bot\im_going_to_cover_the_escape_zone.wav
- radio\bot\im_going_to_watch_the_escape_zone.wav
- radio\bot\im_going_to_keep_an_eye_on_the_escape.wav
- radio\bot\heading_to_the_escape_zone.wav
- End
-
- // the (Terrorist) bot is guarding an escape zone
- Chatter GuardingVIPEscapeZone
- Important
-
- radio\bot\watching_the_escape_route.wav
- radio\bot\im_at_the_escape_zone.wav
- radio\bot\watching_the_escape_zone.wav
- radio\bot\guarding_the_escape_zone.wav
- radio\bot\guarding_the_escape_zone2.wav
- End
-
-
- //-----------------------------------------------------------------------------------------
-
- // the bot was saying something and died in mid-sentance
- // VOICE NOTE: death cry
- Chatter Pain
- radio\bot\pain2.wav
- radio\bot\pain4.wav
- radio\bot\pain5.wav
- radio\bot\pain8.wav
- radio\bot\pain9.wav
- radio\bot\pain10.wav
- End
-
- // the bot is congratulating his team for winning the round
- Chatter WonRound
- radio\bot\good_job_team.wav
- radio\bot\nice_work_team.wav
- radio\bot\way_to_be_team.wav
- radio\bot\well_done.wav
- End
-
- // the bot is celebrating because his team crushed the enemies very quickly
- // VOICE NOTE: Hoots and hollers of excitement, bragging, boasting, etc
- Chatter WonRoundQuickly
- radio\bot\i_am_dangerous.wav
- radio\bot\do_not_mess_with_me.wav
- radio\bot\we_owned_them.wav
- radio\bot\they_never_knew_what_hit_them.wav
- radio\bot\thats_the_way_this_is_done.wav
- radio\bot\and_thats_how_its_done.wav
- radio\bot\owned.wav
- radio\bot\yesss.wav
- radio\bot\yesss2.wav
- radio\bot\yea_baby.wav
- radio\bot\whoo.wav
- radio\bot\whoo2.wav
- radio\bot\oh_yea.wav
- radio\bot\oh_yea2.wav
- End
-
- // the bot won the round and is the last player alive
- // VOICE NOTE: Bragging, boasting, etc
- Chatter LastManStanding
- radio\bot\i_am_dangerous.wav
- radio\bot\do_not_mess_with_me.wav
- radio\bot\this_is_my_house.wav
- End
-
- // the bot emits a short, exicited noise because he did something especially good
- // VOICE NOTE: Hoots and hollers of excitement
- Chatter ThrillEmote
- radio\bot\yesss.wav
- radio\bot\yesss2.wav
- radio\bot\yea_baby.wav
- radio\bot\whoo.wav
- radio\bot\whoo2.wav
- radio\bot\oh_yea.wav
- radio\bot\oh_yea2.wav
- End
-
- // the bot is afraid (usually because he is outnumbered by enemies)
- // VOICE NOTE: Worry/anxiety/fear
- Chatter ScaredEmote
- radio\bot\whoa.wav
- radio\bot\uh_oh.wav
- radio\bot\oh_no.wav
- radio\bot\yikes.wav
- radio\bot\oh.wav
- radio\bot\oh_boy.wav
- radio\bot\oh_boy2.wav
- radio\bot\aah.wav
- End
-
- // the bot is agreeing with a plan someone else announced
- Chatter AgreeWithPlan
- Important
-
- radio\bot\me_too.wav
- radio\bot\ill_come_with_you.wav
- radio\bot\ill_go_with_you.wav
- radio\bot\ill_go_too.wav
- radio\bot\i_got_your_back.wav
- radio\bot\i_got_your_back2.wav
- radio\bot\im_with_you.wav
- radio\bot\sounds_like_a_plan.wav
- radio\bot\good_idea.wav
- End
-
- // the bot is telling a friend that he will "cover them" and watch their back
- Chatter CoveringFriend
- Radio EVENT_RADIO_AFFIRMATIVE
-
- Important
-
- radio\bot\i_got_your_back.wav
- radio\bot\i_got_your_back2.wav
- radio\bot\im_with_you.wav
- End
-
- // the bot is responding to someone's request for help
- // VOICE NOTE: Confident/assuring
- Chatter OnMyWay
- Radio EVENT_RADIO_AFFIRMATIVE
-
- Important
-
- radio\bot\on_my_way.wav
- radio\bot\on_my_way2.wav
- radio\bot\im_coming.wav
- radio\bot\hang_on_im_coming.wav
- radio\bot\be_right_there.wav
- End
-
- // the bot has decided to hide for a little while, instead of seeking out the enemy
- // VOICE NOTE: Anxiety/worry/cowardice
- Chatter WaitingHere
- radio\bot\lets_wait_here.wav
- radio\bot\lets_hold_up_here_for_a_minute.wav
- radio\bot\im_gonna_hang_back.wav
- radio\bot\im_going_to_wait_here.wav
- radio\bot\im_waiting_here.wav
- End
-
- // the bot has been in combat for a long time, and can't get away
- // VOICE NOTE: Anxiety/worry/fear
- Chatter PinnedDown
- Radio EVENT_RADIO_NEED_BACKUP
-
- radio\bot\they_got_me_pinned_down_here.wav
- radio\bot\im_pinned_down.wav
- End
-
- // the bot heard an enemy noise
- // VOICE NOTE: Said as an undertone/afterthought
- Chatter HeardNoise
- radio\bot\i_hear_them.wav
- radio\bot\hang_on_i_heard_something.wav
- radio\bot\i_hear_something.wav
- radio\bot\i_heard_them.wav
- radio\bot\i_heard_something_over_there.wav
- End
-
- // the bot has been blinded by a Flashbang Grenade
- // VOICE NOTE: Surprise/shock/fear/anxiety
- Chatter Blinded
- radio\bot\ive_been_blinded.wav
- radio\bot\my_eyes.wav
- radio\bot\i_cant_see.wav
- radio\bot\im_blind.wav
- End
-
- // the bot is congratulating a friend on a well placed shot
- // VOICE NOTE: upbeat/supportive/impressed
- Chatter NiceShot
- radio\bot\good_one.wav
- radio\bot\good_one2.wav
- radio\bot\nice_shot.wav
- radio\bot\nice_shot2.wav
- radio\bot\good_shot.wav
- radio\bot\good_shot2.wav
- radio\bot\nice.wav
- radio\bot\nice2.wav
- radio\bot\very_nice.wav
- End
-
- // the bot is congratulating a human player on a well placed shot
- // VOICE NOTE: upbeat/supportive/impressed
- Chatter NiceShotSir
- radio\bot\good_one_sir.wav
- radio\bot\good_one_sir2.wav
- radio\bot\nice_shot_sir.wav
- radio\bot\nice_one_sir.wav
- End
-
- // the bot is congratulating the "commander" in the solo game
- // VOICE NOTE: upbeat/supportive/impressed
- Chatter NiceShotCommander
- radio\bot\nice_shot_commander.wav
- radio\bot\nice_shot_commander2.wav
- radio\bot\good_shot_commander.wav
- radio\bot\good_shot_commander2.wav
- radio\bot\nice_one_commander.wav
- radio\bot\good_one_sir.wav
- radio\bot\good_one_sir2.wav
- radio\bot\nice_shot_sir.wav
- radio\bot\nice_one_sir.wav
- End
-
- // when the player dies in the solo game
- // VOICE NOTE: Intense/worry/anxiety
- Chatter CommanderDown
- Radio EVENT_RADIO_REGROUP_TEAM
-
- Important
-
- radio\bot\the_commander_is_down_repeat.wav
- radio\bot\the_commander_is_down.wav
- radio\bot\weve_lost_the_commander.wav
- End
-
- // the bot has decided to follow a human player
- Chatter FollowingSir
- Radio EVENT_RADIO_AFFIRMATIVE
-
- Important
-
- radio\bot\lead_on_sir.wav
- radio\bot\lead_the_way_sir.wav
- radio\bot\lead_the_way.wav
- radio\bot\ok_sir_lets_go.wav
- End
-
- // the bot has decided to follow the human player in the solo game
- Chatter FollowingCommander
- Radio EVENT_RADIO_AFFIRMATIVE
-
- Important
-
- radio\bot\lead_on_sir.wav
- radio\bot\lead_the_way_sir.wav
- radio\bot\lead_the_way.wav
- radio\bot\ok_sir_lets_go.wav
- radio\bot\lead_on_commander.wav
- radio\bot\lead_the_way_commander.wav
- radio\bot\ok_cmdr_lets_go.wav
- End
-
- // the bot is expressing its shock that a friend has killed another friend (friendly fire)
- // VOICE NOTE: Grief/sadness/worry/astonishment
- Chatter KilledFriend
- radio\bot\what_happened.wav
- radio\bot\noo.wav
- radio\bot\oh_my_god.wav
- radio\bot\oh_man.wav
- radio\bot\oh_no_sad.wav
- radio\bot\what_have_you_done.wav
- End
-
- // the bot is crying out because he was injured by friendly fire
- // VOICE NOTE: Pain/anger/frustration
- Chatter FriendlyFire
- Important
-
- radio\bot\cut_it_out.wav
- radio\bot\what_are_you_doing.wav
- radio\bot\stop_it.wav
- radio\bot\ow_its_me.wav
- radio\bot\ow.wav
- radio\bot\ouch.wav
- radio\bot\im_on_your_side.wav
- radio\bot\hold_your_fire.wav
- radio\bot\hey.wav
- radio\bot\hey2.wav
- radio\bot\ouch.wav
- radio\bot\ouch.wav
- radio\bot\ouch.wav
- End
-
-
-
- //---------------------------------------------------------------------------------------
- //
- // The items below are not used (yet)
- //
-
- Chatter PepTalk
- radio\bot\alright_lets_do_this.wav
- radio\bot\tag_them_and_bag_them.wav
- radio\bot\you_heard_the_man_lets_go.wav
- End
-
- Chatter OnARollBrag
- radio\bot\i_got_more_where_that_came_from.wav
- radio\bot\who_wants_some_more.wav
- radio\bot\i_am_on_fire.wav
- radio\bot\look_out_brag.wav
- radio\bot\thats_right.wav
- radio\bot\whos_the_man.wav
- End
-
- Chatter TauntCamper
- radio\bot\come_out_wherever_you_are.wav
- radio\bot\where_are_you_hiding.wav
- radio\bot\come_out_and_fight_like_a_man.wav
- radio\bot\come_to_papa.wav
- End
-
- Chatter PreventEscapeBrag
- radio\bot\they_wont_get_away.wav
- radio\bot\they_wont_get_away2.wav
- radio\bot\they_will_not_escape.wav
- End
-
- Chatter SniperWarning
- radio\bot\sniper.wav
- radio\bot\sniper2.wav
- radio\bot\watch_it_theres_a_sniper.wav
- End
-
- Chatter SniperKilled
- radio\bot\got_the_sniper.wav
- radio\bot\got_the_sniper2.wav
- radio\bot\sniper_down.wav
- radio\bot\took_out_the_sniper.wav
- radio\bot\the_sniper_is_dead.wav
- End
-
- // we saw enemies, but now they're all dead
- Chatter ClearedArea
- radio\bot\area_secure.wav
- radio\bot\neutralized.wav
- End
-
- Chatter Agree
- radio\bot\ok.wav
- radio\bot\ok2.wav
- radio\bot\alright.wav
- radio\bot\alright2.wav
- radio\bot\yea_ok.wav
- End
-
- Chatter Disagree
- radio\bot\no2.wav
- radio\bot\i_dont_think_so.wav
- radio\bot\naa.wav
- radio\bot\no_thanks.wav
- End
-
- Chatter CoverMe
- radio\bot\cover_me.wav
- radio\bot\cover_me2.wav
- End
-
- Chatter FrustrationEmote
- radio\bot\aw_hell.wav
- radio\bot\great.wav
- radio\bot\aww_man.wav
- radio\bot\thats_not_good.wav
- End
-
- Chatter FollowingFriend
- radio\bot\ill_come_with_you.wav
- radio\bot\ill_go_with_you.wav
- radio\bot\ill_go_too.wav
- radio\bot\i_got_your_back.wav
- radio\bot\i_got_your_back2.wav
- radio\bot\im_with_you.wav
- End
-
- Chatter ReportingIn
- radio\bot\reporting_in.wav
- End
-
- Chatter BombTickingDown
- radio\bot\we_gotta_find_that_bomb.wav
- radio\bot\time_is_running_out.wav
- radio\bot\theres_not_much_time_left.wav
- End
-
- Chatter HostageDown
- radio\bot\hostage_down.wav
- End
-
- Chatter RequestHostageLocation
- radio\bot\where_are_the_hostages.wav
- End
-
- Chatter MeToo
- radio\bot\me_too.wav
- End
-
|