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  1. //----------------------------------------------------------------------------
  2. // BotChatter.db
  3. // Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com)
  4. //
  5. // This database defines "Places" (phrases that describe a location in the world)
  6. // and "Chatter" (phrases used for everything else) the bots use to talk via their radio.
  7. //
  8. // Phrases (ie: either Place or Chatter) can contain any number of wav filenames that
  9. // contain voice recordings saying something appropriate for that phrase's concept.
  10. // For instance, the Chatter entry for "Affirmative" contains several wav files saying
  11. // things that mean "yes", such as "affirmative", "yes sir", "roger that", and so on.
  12. //
  13. // Some phrases have a "Radio" line. This maps that phrase to a Standard Radio event and
  14. // is used when the player has restricted the bots to only using Standard Radio messages.
  15. // In that case, that radio message will be played instead of the normal phrase.
  16. //
  17. // The keyword "Important" flags that phrase as being "mission critical", and means it
  18. // will be spoken if the player has set the bots to "minimal" chatter.
  19. //
  20. // "Count" and "Place" qualifiers mean that any subsequent wav files will only be selected
  21. // if the bot is referring to the given Count or Place.
  22. //
  23. //
  24. // VOICE ACTOR NOTES:
  25. // Unless otherwise stated, these phrases should be spoken in a terse, matter-of-fact manner.
  26. // The bots will utter "batches" of phrases to communicate the situation. For example, if a bot
  27. // discovers many enemies near the bridge, and one of them is carrying the bomb, he will say
  28. // something like:
  29. // "Bridge" ... "There's the bomber" ... "Need help!"
  30. //
  31. //
  32. // ***NOTE: Total filename length must be less than 64!
  33. //
  34. //
  35. // Places must be first in this database
  36. //
  37. Place BombsiteA
  38. radio\bot\a.wav
  39. End
  40. Place BombsiteB
  41. radio\bot\b.wav
  42. End
  43. Place BombsiteC
  44. radio\bot\c.wav
  45. End
  46. Place Hostages
  47. radio\bot\hostages.wav
  48. End
  49. Place HostageRescueZone
  50. radio\bot\rescue_zone.wav
  51. radio\bot\rescue_zone2.wav
  52. End
  53. Place VipRescueZone
  54. radio\bot\rescue_zone.wav
  55. radio\bot\rescue_zone2.wav
  56. End
  57. Place CTSpawn
  58. radio\bot\ct_spawn.wav
  59. End
  60. Place TSpawn
  61. radio\bot\t_spawn.wav
  62. End
  63. Place Bridge
  64. radio\bot\bridge.wav
  65. End
  66. Place Middle
  67. radio\bot\middle.wav
  68. End
  69. Place House
  70. radio\bot\house.wav
  71. End
  72. Place Apartment
  73. radio\bot\apartment.wav
  74. End
  75. Place Apartments
  76. radio\bot\apartments.wav
  77. End
  78. Place Market
  79. radio\bot\market.wav
  80. radio\bot\market2.wav
  81. End
  82. Place Sewers
  83. radio\bot\sewers.wav
  84. radio\bot\sewers2.wav
  85. End
  86. Place Tunnel
  87. radio\bot\tunnel.wav
  88. radio\bot\tunnel2.wav
  89. End
  90. Place Ducts
  91. radio\bot\vents.wav
  92. radio\bot\vents2.wav
  93. radio\bot\ventilation_system.wav
  94. End
  95. Place Village
  96. radio\bot\villiage.wav
  97. End
  98. Place Roof
  99. radio\bot\roof.wav
  100. End
  101. Place Upstairs
  102. radio\bot\upstairs.wav
  103. End
  104. Place Downstairs
  105. radio\bot\downstairs.wav
  106. End
  107. Place Basement
  108. radio\bot\basement.wav
  109. End
  110. Place Crawlspace
  111. radio\bot\crawlspace.wav
  112. End
  113. Place Kitchen
  114. radio\bot\kitchen.wav
  115. radio\bot\kitchen2.wav
  116. End
  117. Place Inside
  118. radio\bot\inside.wav
  119. End
  120. Place Outside
  121. radio\bot\outside.wav
  122. End
  123. Place Tower
  124. radio\bot\tower.wav
  125. End
  126. Place WineCellar
  127. radio\bot\wine_cellar.wav
  128. End
  129. Place Garage
  130. radio\bot\garage.wav
  131. End
  132. Place Courtyard
  133. radio\bot\courtyard.wav
  134. End
  135. Place Water
  136. radio\bot\water.wav
  137. End
  138. Place FrontDoor
  139. radio\bot\front_door.wav
  140. radio\bot\front_door2.wav
  141. End
  142. Place BackDoor
  143. radio\bot\back_door.wav
  144. End
  145. Place SideDoor
  146. radio\bot\side_door.wav
  147. End
  148. Place BackWay
  149. radio\bot\back_way.wav
  150. End
  151. Place FrontYard
  152. radio\bot\front_yard.wav
  153. End
  154. Place BackYard
  155. radio\bot\back_yard.wav
  156. End
  157. Place SideYard
  158. radio\bot\side_yard.wav
  159. End
  160. Place Lobby
  161. radio\bot\lobby.wav
  162. End
  163. Place Vault
  164. radio\bot\vault.wav
  165. End
  166. Place Elevator
  167. radio\bot\elevator.wav
  168. radio\bot\elevator2.wav
  169. End
  170. Place DoubleDoors
  171. radio\bot\double_doors.wav
  172. End
  173. Place SecurityDoors
  174. radio\bot\security_doors.wav
  175. End
  176. Place LongHall
  177. radio\bot\long_hall.wav
  178. End
  179. Place SideHall
  180. radio\bot\side_hall.wav
  181. End
  182. Place FrontHall
  183. radio\bot\front_hall.wav
  184. End
  185. Place BackHall
  186. radio\bot\back_hall.wav
  187. End
  188. Place MainHall
  189. radio\bot\main_hall.wav
  190. End
  191. Place FarSide
  192. radio\bot\far_side.wav
  193. End
  194. Place Windows
  195. radio\bot\windows.wav
  196. End
  197. Place Window
  198. radio\bot\window.wav
  199. End
  200. Place Attic
  201. radio\bot\attic.wav
  202. End
  203. Place StorageRoom
  204. radio\bot\storage_room.wav
  205. End
  206. Place ProjectorRoom
  207. radio\bot\projector_room.wav
  208. End
  209. Place MeetingRoom
  210. radio\bot\meeting_room.wav
  211. End
  212. Place ConferenceRoom
  213. radio\bot\conference_room.wav
  214. End
  215. Place ComputerRoom
  216. radio\bot\computer_room.wav
  217. End
  218. Place BigOffice
  219. radio\bot\big_office.wav
  220. End
  221. Place LittleOffice
  222. radio\bot\little_office.wav
  223. End
  224. Place Dumpster
  225. radio\bot\dumpster.wav
  226. End
  227. Place Airplane
  228. radio\bot\airplane.wav
  229. End
  230. Place Underground
  231. radio\bot\underground.wav
  232. End
  233. Place Bunker
  234. radio\bot\bunker.wav
  235. End
  236. Place Mines
  237. radio\bot\mines.wav
  238. radio\bot\old_mines.wav
  239. End
  240. Place Front
  241. radio\bot\front.wav
  242. End
  243. Place Back
  244. radio\bot\back.wav
  245. End
  246. Place Rear
  247. radio\bot\rear.wav
  248. End
  249. Place Side
  250. radio\bot\side.wav
  251. End
  252. Place Ramp
  253. radio\bot\ramp.wav
  254. radio\bot\ramp2.wav
  255. End
  256. Place Underpass
  257. radio\bot\underpass.wav
  258. End
  259. Place Overpass
  260. radio\bot\overpass.wav
  261. End
  262. Place Stairs
  263. radio\bot\stairs.wav
  264. End
  265. Place Ladder
  266. radio\bot\ladder.wav
  267. End
  268. Place Gate
  269. radio\bot\gate.wav
  270. End
  271. Place GateHouse
  272. radio\bot\gatehouse.wav
  273. End
  274. Place LoadingDock
  275. radio\bot\loading_dock.wav
  276. End
  277. Place GuardHouse
  278. radio\bot\guardhouse.wav
  279. End
  280. Place Entrance
  281. radio\bot\entrance.wav
  282. End
  283. Place VendingMachines
  284. radio\bot\vending_machines.wav
  285. radio\bot\vending_machines2.wav
  286. End
  287. Place Loft
  288. radio\bot\loft.wav
  289. End
  290. Place Balcony
  291. radio\bot\balcony.wav
  292. End
  293. Place Alley
  294. radio\bot\alley.wav
  295. End
  296. Place BackAlley
  297. radio\bot\back_alley.wav
  298. End
  299. Place SideAlley
  300. radio\bot\side_alley.wav
  301. End
  302. Place FrontRoom
  303. radio\bot\front_room.wav
  304. End
  305. Place BackRoom
  306. radio\bot\back_room.wav
  307. End
  308. Place SideRoom
  309. radio\bot\side_room.wav
  310. End
  311. Place Crates
  312. radio\bot\crates.wav
  313. End
  314. Place Truck
  315. radio\bot\truck.wav
  316. End
  317. Place Bedroom
  318. radio\bot\bedroom.wav
  319. radio\bot\bedroom2.wav
  320. End
  321. Place FamilyRoom
  322. radio\bot\family_room.wav
  323. End
  324. Place Bathroom
  325. radio\bot\bathroom.wav
  326. radio\bot\bathroom2.wav
  327. End
  328. Place LivingRoom
  329. radio\bot\living_room.wav
  330. End
  331. Place Den
  332. radio\bot\den.wav
  333. End
  334. Place Office
  335. radio\bot\office.wav
  336. End
  337. Place Atrium
  338. radio\bot\atrium.wav
  339. End
  340. Place Entryway
  341. radio\bot\entryway.wav
  342. End
  343. Place Foyer
  344. radio\bot\foyer.wav
  345. End
  346. Place Stairwell
  347. radio\bot\stairwell.wav
  348. End
  349. Place Fence
  350. radio\bot\fence.wav
  351. End
  352. Place Deck
  353. radio\bot\deck.wav
  354. End
  355. Place Porch
  356. radio\bot\porch.wav
  357. End
  358. Place Patio
  359. radio\bot\patio.wav
  360. End
  361. Place Wall
  362. radio\bot\wall.wav
  363. End
  364. //-----------------------------------------------------------------------------------------
  365. //
  366. // Chatter phrases follow
  367. //
  368. // one or more enemies have just been sighted for the first time
  369. Chatter EnemySpotted
  370. Radio EVENT_RADIO_ENEMY_SPOTTED
  371. Count 1
  372. radio\bot\one_guy.wav
  373. Count 2
  374. radio\bot\two_of_them.wav
  375. Count 3
  376. radio\bot\three.wav
  377. radio\bot\three_of_them.wav
  378. Count Many
  379. // VOICE NOTE: The bot is scared here - there are a lot of enemies!
  380. radio\bot\a_bunch_of_them.wav
  381. radio\bot\theyre_all_over_the_place2.wav
  382. radio\bot\theyre_everywhere2.wav
  383. radio\bot\theres_too_many_of_them.wav
  384. radio\bot\theres_too_many.wav
  385. radio\bot\too_many2.wav
  386. radio\bot\the_actions_hot_here.wav
  387. radio\bot\its_a_party.wav
  388. End
  389. // the bot has recently seen an enemy die
  390. Chatter EnemyDown
  391. Radio EVENT_RADIO_ENEMY_DOWN
  392. radio\bot\enemy_down.wav
  393. radio\bot\enemy_down2.wav
  394. End
  395. // the bot says this when asked to "report in" while he is fighting enemies
  396. Chatter InCombat
  397. Radio EVENT_RADIO_ENEMY_SPOTTED
  398. radio\bot\attacking.wav
  399. radio\bot\attacking_enemies.wav
  400. radio\bot\engaging_enemies.wav
  401. radio\bot\in_combat.wav
  402. radio\bot\in_combat2.wav
  403. radio\bot\returning_fire.wav
  404. End
  405. // the bot has been asked to "report in" and sees nothing interesting in his area
  406. Chatter Clear
  407. Radio EVENT_RADIO_SECTOR_CLEAR
  408. radio\bot\clear.wav
  409. radio\bot\clear2.wav
  410. radio\bot\clear3.wav
  411. radio\bot\clear4.wav
  412. radio\bot\area_clear.wav
  413. radio\bot\all_clear_here.wav
  414. radio\bot\nothing_moving_over_here.wav
  415. radio\bot\all_quiet.wav
  416. radio\bot\nothing_happening_over_here.wav
  417. radio\bot\i_got_nothing.wav
  418. radio\bot\nothing.wav
  419. radio\bot\nothing_here.wav
  420. radio\bot\theres_nobody_home.wav
  421. End
  422. // the bot hasn't seen anything in a long time and is asking his teammates to report in
  423. Chatter RequestReport
  424. Radio EVENT_RADIO_REPORT_IN_TEAM
  425. radio\bot\report_in_team.wav
  426. radio\bot\anyone_see_them.wav
  427. radio\bot\anyone_see_anything.wav
  428. radio\bot\where_are_they.wav
  429. radio\bot\where_could_they_be.wav
  430. End
  431. // the bot has killed the enemy has was fighting
  432. Chatter KilledMyEnemy
  433. Radio EVENT_RADIO_ENEMY_DOWN
  434. radio\bot\hes_dead.wav
  435. radio\bot\hes_down.wav
  436. radio\bot\got_him.wav
  437. radio\bot\dropped_him.wav
  438. radio\bot\killed_him.wav
  439. radio\bot\ruined_his_day.wav
  440. radio\bot\wasted_him.wav
  441. radio\bot\took_him_out.wav
  442. radio\bot\took_him_out2.wav
  443. radio\bot\took_him_down.wav
  444. radio\bot\made_him_cry.wav
  445. radio\bot\hes_broken.wav
  446. radio\bot\hes_done.wav
  447. End
  448. // the bot was chasing after his enemy and lost track of him
  449. // VOICE NOTE: Minor frustration/disappointment/exasperation here
  450. Chatter LostEnemy
  451. radio\bot\he_got_away.wav
  452. radio\bot\he_got_away2.wav
  453. radio\bot\i_dont_know_where_he_went.wav
  454. radio\bot\i_lost_him.wav
  455. End
  456. // the bot is telling his team that the last enemy has been killed
  457. // VOICE NOTE: Happy/smugness/satisfaction
  458. Chatter NoEnemiesLeft
  459. radio\bot\that_was_it.wav
  460. radio\bot\that_was_the_last_one.wav
  461. radio\bot\that_was_the_last_guy.wav
  462. End
  463. // the bot is telling his team there is one enemy left
  464. // VOICE NOTE: Anticipation
  465. Chatter OneEnemyLeft
  466. radio\bot\one_guy_left.wav
  467. radio\bot\theres_one_left.wav
  468. End
  469. // the bot is telling his team there are two enemies left
  470. Chatter TwoEnemiesLeft
  471. radio\bot\two_enemies_left.wav
  472. radio\bot\two_to_go.wav
  473. End
  474. // the bot is telling his team there are three enemies left
  475. Chatter ThreeEnemiesLeft
  476. radio\bot\three_left.wav
  477. radio\bot\three_to_go.wav
  478. radio\bot\three_to_go2.wav
  479. End
  480. // the bot is in trouble and is asking for help
  481. // VOICE NOTE: he's trying to keep it together, but he is mortally frightened
  482. Chatter Help
  483. Radio EVENT_RADIO_TAKING_FIRE
  484. radio\bot\taking_fire_need_assistance2.wav
  485. radio\bot\i_could_use_some_help.wav
  486. radio\bot\i_could_use_some_help_over_here.wav
  487. radio\bot\help.wav
  488. radio\bot\need_help.wav
  489. radio\bot\need_help2.wav
  490. radio\bot\im_in_trouble.wav
  491. End
  492. // the bot is agreeing with the last radio command
  493. Chatter Affirmative
  494. Radio EVENT_RADIO_AFFIRMATIVE
  495. Important
  496. radio\bot\affirmative.wav
  497. radio\bot\roger.wav
  498. radio\bot\roger_that.wav
  499. End
  500. // the bot has declined the last radio command
  501. Chatter Negative
  502. Radio EVENT_RADIO_NEGATIVE
  503. Important
  504. radio\bot\ahh_negative.wav
  505. radio\bot\negative.wav
  506. radio\bot\negative2.wav
  507. radio\bot\no.wav
  508. radio\bot\nnno_sir.wav
  509. radio\bot\no_sir.wav
  510. End
  511. //-----------------------------------------------------------------------------------------
  512. //
  513. // Bomb defuse scenario chatter
  514. //
  515. // the (CT) bot has checked a bombsite and not found the bomb - he tells his teammates that site is clear
  516. Chatter BombsiteClear
  517. Radio EVENT_RADIO_SECTOR_CLEAR
  518. Important
  519. radio\bot\clear.wav
  520. radio\bot\clear2.wav
  521. radio\bot\clear3.wav
  522. radio\bot\area_clear.wav
  523. radio\bot\nothing.wav
  524. radio\bot\nothing_here.wav
  525. End
  526. // the (CT) bot has begun defusing the bomb
  527. Chatter DefusingBomb
  528. Radio EVENT_RADIO_COVER_ME
  529. Important
  530. radio\bot\defusing.wav
  531. radio\bot\defusing_bomb.wav
  532. radio\bot\defusing_bomb_now.wav
  533. End
  534. // the (CT) bot is announcing his intention to guard the dropped bomb
  535. Chatter GoingToGuardLooseBomb
  536. radio\bot\im_going_to_guard_the_bomb.wav
  537. radio\bot\im_going_to_guard_the_bomb2.wav
  538. radio\bot\im_going_to_keep_an_eye_on_the_bomb.wav
  539. radio\bot\im_going_to_watch_the_bomb.wav
  540. End
  541. // the (CT) bot it telling his team that he is guarding the dropped bomb
  542. Chatter GuardingLooseBomb
  543. Radio EVENT_RADIO_IN_POSITION
  544. Important
  545. radio\bot\guarding_the_dropped_bomb.wav
  546. radio\bot\ive_got_the_bomb.wav
  547. radio\bot\ive_got_the_bomb_here.wav
  548. radio\bot\the_bombs_here.wav
  549. radio\bot\the_bombs_here_on_the_ground.wav
  550. End
  551. // the (Terrorist) bot is planting the bomb
  552. Chatter PlantingBomb
  553. Radio EVENT_RADIO_COVER_ME
  554. Important
  555. // for maps with no places, and also to be occasionally vague about where we're planting
  556. Place ANY
  557. radio\bot\planting_the_bomb.wav
  558. radio\bot\planting.wav
  559. Place BombsiteA
  560. radio\bot\planting_at_a.wav
  561. Place BombsiteB
  562. radio\bot\planting_at_b.wav
  563. Place BombsiteC
  564. radio\bot\planting_at_c.wav
  565. End
  566. // the (Terrorist) bot is announcing his intention to plant the bomb at a specific bomb site
  567. Chatter GoingToPlantBomb
  568. Radio EVENT_RADIO_FOLLOW_ME
  569. Important
  570. // for maps with no places, and to be vague occasionally
  571. Place ANY
  572. radio\bot\im_gonna_go_plant.wav
  573. radio\bot\im_gonna_go_plant_the_bomb.wav
  574. Place BombsiteA
  575. radio\bot\im_gonna_plant_the_bomb_at_a.wav
  576. radio\bot\taking_the_bomb_to_a.wav
  577. Place BombsiteB
  578. radio\bot\going_to_plant_the_bomb_at_b.wav
  579. radio\bot\im_gonna_plant_the_bomb_at_b.wav
  580. radio\bot\taking_the_bomb_to_b.wav
  581. Place BombsiteC
  582. radio\bot\im_gonna_plant_the_bomb_at_c.wav
  583. radio\bot\im_gonna_plant_the_bomb_at_c2.wav
  584. radio\bot\taking_the_bomb_to_c.wav
  585. End
  586. // the (CT) bot has spotted the bomb carrier
  587. // VOICE NOTE: Intensity/determination/anger
  588. Chatter SpottedBomber
  589. Radio EVENT_RADIO_ENEMY_SPOTTED
  590. Important
  591. radio\bot\i_see_the_bomber.wav
  592. radio\bot\theres_the_bomber.wav
  593. radio\bot\hes_got_the_bomb.wav
  594. radio\bot\hes_got_the_bomb2.wav
  595. radio\bot\hes_got_the_package.wav
  596. radio\bot\spotted_the_delivery_boy.wav
  597. End
  598. // the bot has spotted a dropped bomb on the ground
  599. Chatter SpottedLooseBomb
  600. Important
  601. radio\bot\bombs_on_the_ground.wav
  602. radio\bot\bombs_on_the_ground_here.wav
  603. radio\bot\the_bomb_is_down.wav
  604. radio\bot\the_bomb_is_on_the_ground.wav
  605. radio\bot\they_dropped_the_bomb.wav
  606. End
  607. // the (CT) bot heard a Terrorist pick up the dropped bomb
  608. // VOICE NOTE: Anxiety/urgency
  609. Chatter TheyPickedUpTheBomb
  610. Important
  611. radio\bot\they_took_the_bomb.wav
  612. radio\bot\they_took_the_bomb2.wav
  613. radio\bot\they_got_the_bomb.wav
  614. radio\bot\they_picked_up_the_bomb.wav
  615. End
  616. // the (CT) bot has found the location of the ticking bomb
  617. Chatter PlantedBombPlace
  618. Radio EVENT_RADIO_NEED_BACKUP
  619. Important
  620. // for maps with no places
  621. Place UNDEFINED
  622. radio\bot\theres_the_bomb.wav
  623. radio\bot\theres_the_bomb2.wav
  624. Place BombsiteA
  625. radio\bot\the_bombs_at_a.wav
  626. //radio\bot\they_planted_at_a.wav (can't use these, because T's respond with this as well)
  627. radio\bot\the_bombs_ticking_at_a.wav
  628. Place BombsiteB
  629. radio\bot\the_bombs_at_b.wav
  630. //radio\bot\they_planted_at_b.wav
  631. radio\bot\the_bombs_ticking_at_b.wav
  632. Place BombsiteC
  633. radio\bot\the_bombs_at_c.wav
  634. //radio\bot\they_planted_at_c.wav
  635. radio\bot\the_bombs_ticking_at_c.wav
  636. End
  637. // the bot is asking his teammates where the bomb is
  638. Chatter WhereIsTheBomb
  639. Important
  640. radio\bot\wheres_the_bomb.wav
  641. radio\bot\wheres_the_bomb2.wav
  642. radio\bot\wheres_the_bomb3.wav
  643. radio\bot\where_is_it.wav
  644. End
  645. // the (CT) bot is announcing his intention to guard a bombsite
  646. Chatter GoingToDefendBombsite
  647. Important
  648. // for maps with no places, or we're just being vague
  649. Place ANY
  650. radio\bot\im_going_to_camp.wav
  651. Place BombsiteA
  652. radio\bot\im_going_to_guard_bombsite_a.wav
  653. radio\bot\im_going_to_camp_a.wav
  654. Place BombsiteB
  655. radio\bot\im_going_to_guard_bombsite_b.wav
  656. radio\bot\im_going_to_camp_b.wav
  657. Place BombsiteC
  658. radio\bot\im_going_to_guard_bombsite_c.wav
  659. radio\bot\im_going_to_camp_c.wav
  660. End
  661. // the (CT) bot is announcing that he is currently guarding a bombsite
  662. Chatter DefendingBombsite
  663. Important
  664. // for maps with no places
  665. Place UNDEFINED
  666. radio\bot\bombsite.wav
  667. radio\bot\bombsite2.wav
  668. Place BombsiteA
  669. radio\bot\i_got_a_covered.wav
  670. radio\bot\guarding_a.wav
  671. radio\bot\im_camping_a.wav
  672. radio\bot\heading_to_a.wav
  673. Place BombsiteB
  674. radio\bot\i_got_b_covered.wav
  675. radio\bot\guarding_b.wav
  676. radio\bot\im_camping_b.wav
  677. radio\bot\heading_to_b.wav
  678. Place BombsiteC
  679. radio\bot\i_got_c_covered.wav
  680. radio\bot\guarding_c.wav
  681. radio\bot\im_camping_c.wav
  682. radio\bot\heading_to_c.wav
  683. End
  684. // the (CT) bot is announcing that the bombsite is secure and ready for someone to defuse the bomb
  685. Chatter BombsiteSecure
  686. Radio EVENT_RADIO_SECTOR_CLEAR
  687. Important
  688. radio\bot\bombsite_secure.wav
  689. radio\bot\bombsite_secured.wav
  690. radio\bot\bombsite_under_control.wav
  691. radio\bot\weve_got_the_situation.wav
  692. End
  693. // the (CT) bot is encouraging the player to defuse the bomb
  694. Chatter WaitingForHumanToDefuseBomb
  695. radio\bot\its_all_up_to_you_sir.wav
  696. radio\bot\bombsite_secure_ready_for_you.wav
  697. radio\bot\well_cover_you_while_you_defuse.wav
  698. radio\bot\well_cover_you_you_defuse.wav
  699. End
  700. // the (CT) bot is anxiously encouraging the player to defuse the bomb
  701. // VOICE NOTE: Very nervous/anxious/worried
  702. Chatter WaitingForHumanToDefuseBombPanic
  703. radio\bot\we_need_you_to_defuse_that_bomb_sir.wav
  704. radio\bot\dont_worry_hell_get_it.wav
  705. radio\bot\please_defuse_the_bomb_sir.wav
  706. radio\bot\sir_defuse_the_bomb.wav
  707. radio\bot\time_is_running_out.wav
  708. radio\bot\time_is_running_out2.wav
  709. radio\bot\uh_sir_the_bomb.wav
  710. End
  711. // when the bomb was defused with less than 2 seconds left
  712. // VOICE NOTE: Relief/happy
  713. Chatter BarelyDefused
  714. radio\bot\i_wasnt_worried_for_a_minute.wav
  715. radio\bot\that_was_a_close_one.wav
  716. radio\bot\well_done.wav
  717. radio\bot\whew_that_was_close.wav
  718. End
  719. //-----------------------------------------------------------------------------------------
  720. //
  721. // Hostage Rescue chatter
  722. //
  723. // the (Terrorist) bot is announcing his intention to guard the hostages
  724. Chatter GoingToGuardHostages
  725. Important
  726. radio\bot\camping_hostages.wav
  727. radio\bot\im_going_to_camp_the_hostages.wav
  728. radio\bot\im_going_to_guard_the_hostages.wav
  729. radio\bot\im_going_to_guard_the_hostages2.wav
  730. End
  731. // the (Terrorist) bot is currently guarding some hostages
  732. Chatter GuardingHostages
  733. Important
  734. radio\bot\keeping_an_eye_on_the_hostages.wav
  735. radio\bot\guarding_the_hostages.wav
  736. radio\bot\guarding_hostages.wav
  737. radio\bot\watching_the_hostages.wav
  738. radio\bot\im_with_the_hostages.wav
  739. radio\bot\im_with_the_hostages2.wav
  740. radio\bot\im_at_the_hostages.wav
  741. End
  742. // the (Terrorist) bot is announcing his intetion to guard an escape zone
  743. Chatter GoingToGuardHostageEscapeZone
  744. Important
  745. radio\bot\im_going_to_cover_the_escape_zone.wav
  746. radio\bot\im_going_to_watch_the_escape_zone.wav
  747. radio\bot\im_going_to_keep_an_eye_on_the_escape.wav
  748. radio\bot\heading_to_the_escape_zone.wav
  749. radio\bot\heading_to_the_rescue_zone.wav
  750. radio\bot\im_going_to_keep_an_eye_on_the_rescue.wav
  751. radio\bot\im_going_to_watch_the_rescue_zone.wav
  752. End
  753. // the (Terrorist) bot is currently guarding an escape zone
  754. Chatter GuardingHostageEscapeZone
  755. Important
  756. radio\bot\watching_the_escape_route.wav
  757. radio\bot\im_at_the_escape_zone.wav
  758. radio\bot\watching_the_escape_zone.wav
  759. radio\bot\guarding_the_escape_zone.wav
  760. radio\bot\guarding_the_escape_zone2.wav
  761. End
  762. // the (Terrorist) bot is telling his friends that the CT's are taking the hostages right now
  763. // VOICE NOTE: Anxiety/frustration/anger
  764. Chatter HostagesBeingTaken
  765. Radio EVENT_RADIO_NEED_BACKUP
  766. Important
  767. radio\bot\theyre_with_the_hostages.wav
  768. radio\bot\theyre_taking_the_hostages.wav
  769. radio\bot\theyre_rescuing_the_hostages.wav
  770. radio\bot\hostages2.wav
  771. End
  772. // the (Terrorist) bot has just discovered that the hostages are gone
  773. // VOICE NOTE: Anxiety/frustration/anger
  774. Chatter HostagesTaken
  775. Important
  776. radio\bot\they_took_the_hostages.wav
  777. radio\bot\theyve_got_the_hostages.wav
  778. radio\bot\the_hostages_are_gone.wav
  779. End
  780. // the (CT) bot is announcing that he is talking to the hostages
  781. Chatter TalkingToHostages
  782. Important
  783. radio\bot\talking_to_hostages.wav
  784. radio\bot\rescuing_hostages.wav
  785. End
  786. // the (CT) bot is annoucing that he has the hostages and is taking them to the escape zone
  787. Chatter EscortingHostages
  788. Important
  789. radio\bot\the_hostages_are_with_me.wav
  790. radio\bot\taking_the_hostages_to_safety.wav
  791. radio\bot\ive_got_the_hostages.wav
  792. radio\bot\i_have_the_hostages.wav
  793. End
  794. // the (CT) bot is guarding the hostages and is encouraging the human player to come rescue them
  795. Chatter WaitingForHumanToRescueHostages
  796. Radio EVENT_RADIO_SECTOR_CLEAR
  797. Important
  798. radio\bot\the_hostages_are_waiting.wav
  799. radio\bot\hostages_secure_ready_for_you.wav
  800. radio\bot\the_hostages_are_eager.wav
  801. radio\bot\the_hostages_are_ready.wav
  802. radio\bot\weve_got_the_situation.wav
  803. End
  804. //-----------------------------------------------------------------------------------------
  805. //
  806. // VIP Scenario chatter
  807. //
  808. // the (Terrorist) bot has spotted the VIP
  809. // VOICE NOTE: Intensity/anger/determination
  810. Chatter SpottedVIP
  811. Radio EVENT_RADIO_ENEMY_SPOTTED
  812. Important
  813. radio\bot\i_see_our_target.wav
  814. radio\bot\target_spotted.wav
  815. radio\bot\target_acquired.wav
  816. End
  817. // the (Terrorist) bot is announcing his intention to guard an escape zone
  818. Chatter GoingToGuardVIPEscapeZone
  819. Important
  820. radio\bot\im_going_to_cover_the_escape_zone.wav
  821. radio\bot\im_going_to_watch_the_escape_zone.wav
  822. radio\bot\im_going_to_keep_an_eye_on_the_escape.wav
  823. radio\bot\heading_to_the_escape_zone.wav
  824. End
  825. // the (Terrorist) bot is guarding an escape zone
  826. Chatter GuardingVIPEscapeZone
  827. Important
  828. radio\bot\watching_the_escape_route.wav
  829. radio\bot\im_at_the_escape_zone.wav
  830. radio\bot\watching_the_escape_zone.wav
  831. radio\bot\guarding_the_escape_zone.wav
  832. radio\bot\guarding_the_escape_zone2.wav
  833. End
  834. //-----------------------------------------------------------------------------------------
  835. // the bot was saying something and died in mid-sentance
  836. // VOICE NOTE: death cry
  837. Chatter Pain
  838. radio\bot\pain2.wav
  839. radio\bot\pain4.wav
  840. radio\bot\pain5.wav
  841. radio\bot\pain8.wav
  842. radio\bot\pain9.wav
  843. radio\bot\pain10.wav
  844. End
  845. // the bot is congratulating his team for winning the round
  846. Chatter WonRound
  847. radio\bot\good_job_team.wav
  848. radio\bot\nice_work_team.wav
  849. radio\bot\way_to_be_team.wav
  850. radio\bot\well_done.wav
  851. End
  852. // the bot is celebrating because his team crushed the enemies very quickly
  853. // VOICE NOTE: Hoots and hollers of excitement, bragging, boasting, etc
  854. Chatter WonRoundQuickly
  855. radio\bot\i_am_dangerous.wav
  856. radio\bot\do_not_mess_with_me.wav
  857. radio\bot\we_owned_them.wav
  858. radio\bot\they_never_knew_what_hit_them.wav
  859. radio\bot\thats_the_way_this_is_done.wav
  860. radio\bot\and_thats_how_its_done.wav
  861. radio\bot\owned.wav
  862. radio\bot\yesss.wav
  863. radio\bot\yesss2.wav
  864. radio\bot\yea_baby.wav
  865. radio\bot\whoo.wav
  866. radio\bot\whoo2.wav
  867. radio\bot\oh_yea.wav
  868. radio\bot\oh_yea2.wav
  869. End
  870. // the bot won the round and is the last player alive
  871. // VOICE NOTE: Bragging, boasting, etc
  872. Chatter LastManStanding
  873. radio\bot\i_am_dangerous.wav
  874. radio\bot\do_not_mess_with_me.wav
  875. radio\bot\this_is_my_house.wav
  876. End
  877. // the bot emits a short, exicited noise because he did something especially good
  878. // VOICE NOTE: Hoots and hollers of excitement
  879. Chatter ThrillEmote
  880. radio\bot\yesss.wav
  881. radio\bot\yesss2.wav
  882. radio\bot\yea_baby.wav
  883. radio\bot\whoo.wav
  884. radio\bot\whoo2.wav
  885. radio\bot\oh_yea.wav
  886. radio\bot\oh_yea2.wav
  887. End
  888. // the bot is afraid (usually because he is outnumbered by enemies)
  889. // VOICE NOTE: Worry/anxiety/fear
  890. Chatter ScaredEmote
  891. radio\bot\whoa.wav
  892. radio\bot\uh_oh.wav
  893. radio\bot\oh_no.wav
  894. radio\bot\yikes.wav
  895. radio\bot\oh.wav
  896. radio\bot\oh_boy.wav
  897. radio\bot\oh_boy2.wav
  898. radio\bot\aah.wav
  899. End
  900. // the bot is agreeing with a plan someone else announced
  901. Chatter AgreeWithPlan
  902. Important
  903. radio\bot\me_too.wav
  904. radio\bot\ill_come_with_you.wav
  905. radio\bot\ill_go_with_you.wav
  906. radio\bot\ill_go_too.wav
  907. radio\bot\i_got_your_back.wav
  908. radio\bot\i_got_your_back2.wav
  909. radio\bot\im_with_you.wav
  910. radio\bot\sounds_like_a_plan.wav
  911. radio\bot\good_idea.wav
  912. End
  913. // the bot is telling a friend that he will "cover them" and watch their back
  914. Chatter CoveringFriend
  915. Radio EVENT_RADIO_AFFIRMATIVE
  916. Important
  917. radio\bot\i_got_your_back.wav
  918. radio\bot\i_got_your_back2.wav
  919. radio\bot\im_with_you.wav
  920. End
  921. // the bot is responding to someone's request for help
  922. // VOICE NOTE: Confident/assuring
  923. Chatter OnMyWay
  924. Radio EVENT_RADIO_AFFIRMATIVE
  925. Important
  926. radio\bot\on_my_way.wav
  927. radio\bot\on_my_way2.wav
  928. radio\bot\im_coming.wav
  929. radio\bot\hang_on_im_coming.wav
  930. radio\bot\be_right_there.wav
  931. End
  932. // the bot has decided to hide for a little while, instead of seeking out the enemy
  933. // VOICE NOTE: Anxiety/worry/cowardice
  934. Chatter WaitingHere
  935. radio\bot\lets_wait_here.wav
  936. radio\bot\lets_hold_up_here_for_a_minute.wav
  937. radio\bot\im_gonna_hang_back.wav
  938. radio\bot\im_going_to_wait_here.wav
  939. radio\bot\im_waiting_here.wav
  940. End
  941. // the bot has been in combat for a long time, and can't get away
  942. // VOICE NOTE: Anxiety/worry/fear
  943. Chatter PinnedDown
  944. Radio EVENT_RADIO_NEED_BACKUP
  945. radio\bot\they_got_me_pinned_down_here.wav
  946. radio\bot\im_pinned_down.wav
  947. End
  948. // the bot heard an enemy noise
  949. // VOICE NOTE: Said as an undertone/afterthought
  950. Chatter HeardNoise
  951. radio\bot\i_hear_them.wav
  952. radio\bot\hang_on_i_heard_something.wav
  953. radio\bot\i_hear_something.wav
  954. radio\bot\i_heard_them.wav
  955. radio\bot\i_heard_something_over_there.wav
  956. End
  957. // the bot has been blinded by a Flashbang Grenade
  958. // VOICE NOTE: Surprise/shock/fear/anxiety
  959. Chatter Blinded
  960. radio\bot\ive_been_blinded.wav
  961. radio\bot\my_eyes.wav
  962. radio\bot\i_cant_see.wav
  963. radio\bot\im_blind.wav
  964. End
  965. // the bot is congratulating a friend on a well placed shot
  966. // VOICE NOTE: upbeat/supportive/impressed
  967. Chatter NiceShot
  968. radio\bot\good_one.wav
  969. radio\bot\good_one2.wav
  970. radio\bot\nice_shot.wav
  971. radio\bot\nice_shot2.wav
  972. radio\bot\good_shot.wav
  973. radio\bot\good_shot2.wav
  974. radio\bot\nice.wav
  975. radio\bot\nice2.wav
  976. radio\bot\very_nice.wav
  977. End
  978. // the bot is congratulating a human player on a well placed shot
  979. // VOICE NOTE: upbeat/supportive/impressed
  980. Chatter NiceShotSir
  981. radio\bot\good_one_sir.wav
  982. radio\bot\good_one_sir2.wav
  983. radio\bot\nice_shot_sir.wav
  984. radio\bot\nice_one_sir.wav
  985. End
  986. // the bot is congratulating the "commander" in the solo game
  987. // VOICE NOTE: upbeat/supportive/impressed
  988. Chatter NiceShotCommander
  989. radio\bot\nice_shot_commander.wav
  990. radio\bot\nice_shot_commander2.wav
  991. radio\bot\good_shot_commander.wav
  992. radio\bot\good_shot_commander2.wav
  993. radio\bot\nice_one_commander.wav
  994. radio\bot\good_one_sir.wav
  995. radio\bot\good_one_sir2.wav
  996. radio\bot\nice_shot_sir.wav
  997. radio\bot\nice_one_sir.wav
  998. End
  999. // when the player dies in the solo game
  1000. // VOICE NOTE: Intense/worry/anxiety
  1001. Chatter CommanderDown
  1002. Radio EVENT_RADIO_REGROUP_TEAM
  1003. Important
  1004. radio\bot\the_commander_is_down_repeat.wav
  1005. radio\bot\the_commander_is_down.wav
  1006. radio\bot\weve_lost_the_commander.wav
  1007. End
  1008. // the bot has decided to follow a human player
  1009. Chatter FollowingSir
  1010. Radio EVENT_RADIO_AFFIRMATIVE
  1011. Important
  1012. radio\bot\lead_on_sir.wav
  1013. radio\bot\lead_the_way_sir.wav
  1014. radio\bot\lead_the_way.wav
  1015. radio\bot\ok_sir_lets_go.wav
  1016. End
  1017. // the bot has decided to follow the human player in the solo game
  1018. Chatter FollowingCommander
  1019. Radio EVENT_RADIO_AFFIRMATIVE
  1020. Important
  1021. radio\bot\lead_on_sir.wav
  1022. radio\bot\lead_the_way_sir.wav
  1023. radio\bot\lead_the_way.wav
  1024. radio\bot\ok_sir_lets_go.wav
  1025. radio\bot\lead_on_commander.wav
  1026. radio\bot\lead_the_way_commander.wav
  1027. radio\bot\ok_cmdr_lets_go.wav
  1028. End
  1029. // the bot is expressing its shock that a friend has killed another friend (friendly fire)
  1030. // VOICE NOTE: Grief/sadness/worry/astonishment
  1031. Chatter KilledFriend
  1032. radio\bot\what_happened.wav
  1033. radio\bot\noo.wav
  1034. radio\bot\oh_my_god.wav
  1035. radio\bot\oh_man.wav
  1036. radio\bot\oh_no_sad.wav
  1037. radio\bot\what_have_you_done.wav
  1038. End
  1039. // the bot is crying out because he was injured by friendly fire
  1040. // VOICE NOTE: Pain/anger/frustration
  1041. Chatter FriendlyFire
  1042. Important
  1043. radio\bot\cut_it_out.wav
  1044. radio\bot\what_are_you_doing.wav
  1045. radio\bot\stop_it.wav
  1046. radio\bot\ow_its_me.wav
  1047. radio\bot\ow.wav
  1048. radio\bot\ouch.wav
  1049. radio\bot\im_on_your_side.wav
  1050. radio\bot\hold_your_fire.wav
  1051. radio\bot\hey.wav
  1052. radio\bot\hey2.wav
  1053. radio\bot\ouch.wav
  1054. radio\bot\ouch.wav
  1055. radio\bot\ouch.wav
  1056. End
  1057. //---------------------------------------------------------------------------------------
  1058. //
  1059. // The items below are not used (yet)
  1060. //
  1061. Chatter PepTalk
  1062. radio\bot\alright_lets_do_this.wav
  1063. radio\bot\tag_them_and_bag_them.wav
  1064. radio\bot\you_heard_the_man_lets_go.wav
  1065. End
  1066. Chatter OnARollBrag
  1067. radio\bot\i_got_more_where_that_came_from.wav
  1068. radio\bot\who_wants_some_more.wav
  1069. radio\bot\i_am_on_fire.wav
  1070. radio\bot\look_out_brag.wav
  1071. radio\bot\thats_right.wav
  1072. radio\bot\whos_the_man.wav
  1073. End
  1074. Chatter TauntCamper
  1075. radio\bot\come_out_wherever_you_are.wav
  1076. radio\bot\where_are_you_hiding.wav
  1077. radio\bot\come_out_and_fight_like_a_man.wav
  1078. radio\bot\come_to_papa.wav
  1079. End
  1080. Chatter PreventEscapeBrag
  1081. radio\bot\they_wont_get_away.wav
  1082. radio\bot\they_wont_get_away2.wav
  1083. radio\bot\they_will_not_escape.wav
  1084. End
  1085. Chatter SniperWarning
  1086. radio\bot\sniper.wav
  1087. radio\bot\sniper2.wav
  1088. radio\bot\watch_it_theres_a_sniper.wav
  1089. End
  1090. Chatter SniperKilled
  1091. radio\bot\got_the_sniper.wav
  1092. radio\bot\got_the_sniper2.wav
  1093. radio\bot\sniper_down.wav
  1094. radio\bot\took_out_the_sniper.wav
  1095. radio\bot\the_sniper_is_dead.wav
  1096. End
  1097. // we saw enemies, but now they're all dead
  1098. Chatter ClearedArea
  1099. radio\bot\area_secure.wav
  1100. radio\bot\neutralized.wav
  1101. End
  1102. Chatter Agree
  1103. radio\bot\ok.wav
  1104. radio\bot\ok2.wav
  1105. radio\bot\alright.wav
  1106. radio\bot\alright2.wav
  1107. radio\bot\yea_ok.wav
  1108. End
  1109. Chatter Disagree
  1110. radio\bot\no2.wav
  1111. radio\bot\i_dont_think_so.wav
  1112. radio\bot\naa.wav
  1113. radio\bot\no_thanks.wav
  1114. End
  1115. Chatter CoverMe
  1116. radio\bot\cover_me.wav
  1117. radio\bot\cover_me2.wav
  1118. End
  1119. Chatter FrustrationEmote
  1120. radio\bot\aw_hell.wav
  1121. radio\bot\great.wav
  1122. radio\bot\aww_man.wav
  1123. radio\bot\thats_not_good.wav
  1124. End
  1125. Chatter FollowingFriend
  1126. radio\bot\ill_come_with_you.wav
  1127. radio\bot\ill_go_with_you.wav
  1128. radio\bot\ill_go_too.wav
  1129. radio\bot\i_got_your_back.wav
  1130. radio\bot\i_got_your_back2.wav
  1131. radio\bot\im_with_you.wav
  1132. End
  1133. Chatter ReportingIn
  1134. radio\bot\reporting_in.wav
  1135. End
  1136. Chatter BombTickingDown
  1137. radio\bot\we_gotta_find_that_bomb.wav
  1138. radio\bot\time_is_running_out.wav
  1139. radio\bot\theres_not_much_time_left.wav
  1140. End
  1141. Chatter HostageDown
  1142. radio\bot\hostage_down.wav
  1143. End
  1144. Chatter RequestHostageLocation
  1145. radio\bot\where_are_the_hostages.wav
  1146. End
  1147. Chatter MeToo
  1148. radio\bot\me_too.wav
  1149. End