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  1. // Command Menu definition
  2. //
  3. // Basic Format:
  4. // "<Bound Key>" "<Button Text>" "<Command sent to server>"
  5. //
  6. //
  7. //
  8. //
  9. // Buttons can also open up submenus, as follows:
  10. // {
  11. // "Some More Options",
  12. // {
  13. // ...
  14. // }
  15. // }
  16. //
  17. //
  18. // Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
  19. // around or deleted.
  20. //
  21. //
  22. // Limitations:
  23. // Maximum of 40 menus.
  24. // Maximum of 100 buttons per menu.
  25. //--------------------------------------------------------
  26. // Everything below here is editable
  27. "1" "Bot Menu LOCAL"
  28. {
  29. "1" "Bot Management"
  30. {
  31. "1" "Kill all Bots" "bot_kill"
  32. "2" "Kick all Bots" "bot_kick"
  33. "3" "Stop ALL Bots"
  34. {
  35. "1" "Freeze All Bots" "bot_stop 1"
  36. "2" "Un-Freeze All Bots" "bot_stop 0"
  37. }
  38. "4" "Radio Chatter"
  39. {
  40. "1" "Off" "bot_chatter off"
  41. "2" "Standard Radio" "bot_chatter radio"
  42. "3" "Minimal" "bot_chatter minimal"
  43. "4" "Normal" "bot_chatter normal"
  44. }
  45. }
  46. "2" "Bot Numbers"
  47. {
  48. "1" "Quick add Bot" "bot_add"
  49. "2" "Add a specific Bot"
  50. {
  51. "1" "Add Terrorist" "bot_add_t"
  52. "2" "Add Counter-Terrorist" "bot_add_ct"
  53. }
  54. "3" "Bot join Team"
  55. {
  56. "1" "Terrorist" "bot_join_team t"
  57. "2" "Counter-Terrorist" "bot_join_team ct"
  58. "3" "Either" "bot_join_team any"
  59. }
  60. "4" "Bot Quota"
  61. {
  62. "1" "3 Bots" "bot_quota 3"
  63. "2" "5 Bots" "bot_quota 5"
  64. "3" "8 Bots" "bot_quota 8"
  65. "4" "10 Bots" "bot_quota 10"
  66. "5" "12 Bots" "bot_quota 12"
  67. "6" "15 Bots" "bot_quota 15"
  68. }
  69. }
  70. "3" "Bot Settings"
  71. {
  72. "1" "Difficulty"
  73. {
  74. "1" "Easy" "bot_difficulty 0"
  75. "2" "Normal" "bot_difficulty 1"
  76. "3" "Hard" "bot_difficulty 2"
  77. "4" "Expert" "bot_difficulty 3"
  78. }
  79. "2" "Map Objectives"
  80. {
  81. "1" "Bots Complete Objectives" "bot_defer_to_human 0"
  82. "2" "Humans Complete Objectives""bot_defer_to_human 1"
  83. }
  84. "3" "Weapon Mode"
  85. {
  86. "1" "Knives Only" "bot_knives_only 1"
  87. "2" "Pistols Only" "bot_pistols_only 1"
  88. "3" "Snipers Only" "bot_snipers_only 1"
  89. "4" "All Weapons" "bot_all_weapons 1"
  90. }
  91. "4" "Weapon Restrictions"
  92. {
  93. "1" "Grenades"
  94. {
  95. "1" "Allow" "bot_allow_grenades 1"
  96. "2" "Restrict" "bot_allow_grenades 0"
  97. }
  98. "2" "Machine Guns"
  99. {
  100. "1" "Allow" "bot_allow_machine_guns 1"
  101. "2" "Restrict" "bot_allow_machine_guns 0"
  102. }
  103. "3" "Pistols"
  104. {
  105. "1" "Allow" "bot_allow_pistols 1"
  106. "2" "Restrict" "bot_allow_pistols 0"
  107. }
  108. "4" "Rifles"
  109. {
  110. "1" "Allow" "bot_allow_rifles 1"
  111. "2" "Restrict" "bot_allow_rifles 0"
  112. }
  113. "5" "Shield"
  114. {
  115. "1" "Allow" "bot_allow_shield 1"
  116. "2" "Restrict" "bot_allow_shield 0"
  117. }
  118. "6" "Shotguns"
  119. {
  120. "1" "Allow" "bot_allow_shotguns 1"
  121. "2" "Restrict" "bot_allow_shotguns 0"
  122. }
  123. "7" "Snipers"
  124. {
  125. "1" "Allow" "bot_allow_snipers 1"
  126. "2" "Restrict" "bot_allow_snipers 0"
  127. }
  128. "8" "Sub-Machine Guns"
  129. {
  130. "1" "Allow" "bot_allow_sub_machine_guns 1"
  131. "2" "Restrict" "bot_allow_sub_machine_guns 0"
  132. }
  133. }
  134. }
  135. }
  136. "2" "Bot Menu Remote"
  137. {
  138. "1" "RCON LOGON" "rcon_password yourpassword"
  139. "2" "Bot Management"
  140. {
  141. "1" "Kill all Bots" "rcon bot_kill"
  142. "2" "Kick all Bots" "rcon bot_kick"
  143. "3" "Stop ALL Bots"
  144. {
  145. "1" "Freeze All Bots" "rcon bot_stop 1"
  146. "2" "Un-Freeze All Bots" "rcon bot_stop 0"
  147. }
  148. "4" "Radio Chatter"
  149. {
  150. "1" "Off" "rcon bot_chatter off"
  151. "2" "Standard Radio" "rcon bot_chatter radio"
  152. "3" "Minimal" "rcon bot_chatter minimal"
  153. "4" "Normal" "rcon bot_chatter normal"
  154. }
  155. }
  156. "3" "Bot Numbers"
  157. {
  158. "1" "Quick add Bot" "rcon bot_add"
  159. "2" "Add a specific Bot"
  160. {
  161. "1" "Add Terrorist" "rcon bot_add_t"
  162. "2" "Add Counter-Terrorist" "rcon bot_add_ct"
  163. }
  164. "3" "Bot join Team"
  165. {
  166. "1" "Terrorist" "rcon bot_join_team t"
  167. "2" "Counter-Terrorist" "rcon bot_join_team ct"
  168. "3" "Either" "rcon bot_join_team any"
  169. }
  170. "4" "Bot Quota"
  171. {
  172. "1" "3 Bots" "rcon bot_quota 3"
  173. "2" "5 Bots" "rcon bot_quota 5"
  174. "3" "8 Bots" "rcon bot_quota 8"
  175. "4" "10 Bots" "rcon bot_quota 10"
  176. "5" "12 Bots" "rcon bot_quota 12"
  177. "6" "15 Bots" "rcon bot_quota 15"
  178. }
  179. }
  180. "4" "Bot Settings"
  181. {
  182. "1" "Difficulty"
  183. {
  184. "1" "Easy" "rcon bot_difficulty 0"
  185. "2" "Normal" "rcon bot_difficulty 1"
  186. "3" "Hard" "rcon bot_difficulty 2"
  187. "4" "Expert" "rcon bot_difficulty 3"
  188. }
  189. "2" "Map Objectives"
  190. {
  191. "1" "Bots Complete Objectives" "rcon bot_defer_to_human 0"
  192. "2" "Humans Complete Objectives""rcon bot_defer_to_human 1"
  193. }
  194. "3" "Weapon Mode"
  195. {
  196. "1" "Knives Only" "rcon bot_knives_only 1"
  197. "2" "Pistols Only" "rcon bot_pistols_only 1"
  198. "3" "Snipers Only" "rcon bot_snipers_only 1"
  199. "4" "All Weapons" "rcon bot_all_weapons 1"
  200. }
  201. "4" "Weapon Restrictions"
  202. {
  203. "1" "Grenades"
  204. {
  205. "1" "Allow" "rcon bot_allow_grenades 1"
  206. "2" "Restrict" "rcon bot_allow_grenades 0"
  207. }
  208. "2" "Machine Guns"
  209. {
  210. "1" "Allow" "rcon bot_allow_machine_guns 1"
  211. "2" "Restrict" "rcon bot_allow_machine_guns 0"
  212. }
  213. "3" "Pistols"
  214. {
  215. "1" "Allow" "rcon bot_allow_pistols 1"
  216. "2" "Restrict" "rcon bot_allow_pistols 0"
  217. }
  218. "4" "Rifles"
  219. {
  220. "1" "Allow" "rcon bot_allow_rifles 1"
  221. "2" "Restrict" "rcon bot_allow_rifles 0"
  222. }
  223. "5" "Shield"
  224. {
  225. "1" "Allow" "rcon bot_allow_shield 1"
  226. "2" "Restrict" "rcon bot_allow_shield 0"
  227. }
  228. "6" "Shotguns"
  229. {
  230. "1" "Allow" "rcon bot_allow_shotguns 1"
  231. "2" "Restrict" "rcon bot_allow_shotguns 0"
  232. }
  233. "7" "Snipers"
  234. {
  235. "1" "Allow" "rcon bot_allow_snipers 1"
  236. "2" "Restrict" "rcon bot_allow_snipers 0"
  237. }
  238. "8" "Sub-Machine Guns"
  239. {
  240. "1" "Allow" "rcon bot_allow_sub_machine_guns 1"
  241. "2" "Restrict" "rcon bot_allow_sub_machine_guns 0"
  242. }
  243. }
  244. }
  245. }
  246. "3" "#Cstrike_HELP"
  247. {
  248. CUSTOM "1" "#Cstrike_Map_Desc" "!MAPBRIEFING"
  249. "2" "#Cstrike_Time_Left" "timeleft"
  250. "3" "#Cstrike_Adjust_Crosshair" "adjust_crosshair"
  251. "4" "#Cstrike_Use_Left_Hand" "cl_righthand 0"
  252. "5" "#Cstrike_Use_Right_Hand" "cl_righthand 1"
  253. }
  254. "4" "#Cstrike_CHANGE_TEAM" "chooseteam"
  255. // Here are the rest of the buttons and submenus
  256. // You can change these safely if you want.
  257. "5" "#Cstrike_TEAM_MESSAGE"
  258. {
  259. // Map Specific
  260. MAP cs_siege "1" "#Cstrike_Map_Siege"
  261. {
  262. "1" "#Cstrike_take_underground" "say_team Take the underground!"
  263. "2" "#Cstrike_enemy_garage" "say_team Enemy in parking garage!"
  264. "3" "#Cstrike_rush_hostage_room" "say_team Rush the hostage room!"
  265. "4" "#Cstrike_snipers_watch_out" "say_team Snipers! Watch out!"
  266. "5" "#Cstrike_take_upper_route" "say_team Take the upper route!"
  267. }
  268. MAP de_train "1" "#Cstrike_train"
  269. {
  270. "1" "#Cstrike_rush_trainyard" "say_team Rush the trainyard bomb site!"
  271. "2" "#Cstrike_rush_enclosed" "say_team Rush the enclosed bomb site!"
  272. "3" "#Cstrike_flank_them" "say_team Flank them!"
  273. "4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!"
  274. "5" "#Cstrike_lend_me_blaster" "say_team Lend me your blaster!"
  275. }
  276. MAP de_vertigo "1" "#Cstrike_vertigo"
  277. {
  278. "1" "#Cstrike_rush_upper_level" "say_team Rush the upper level!"
  279. "2" "#Cstrike_rush_lower_level" "say_team Rush the lower level!"
  280. "3" "#Cstrike_flank_them" "say_team Flank them!"
  281. "4" "#Cstrike_snipers_watch_out" "say_team Snipers! Watch out!"
  282. "5" "#Cstrike_bomb_site_secure" "say_team Bomb site secure"
  283. }
  284. MAP de_prodigy "1" "#Cstrike_prodigy"
  285. {
  286. "1" "#Cstrike_rush_to_pipes" "say_team Rush to the pipes bomb site!"
  287. "2" "#Cstrike_rush_to_lab" "say_team Rush to the lab!"
  288. "3" "#Cstrike_take_the hallway" "say_team Take the hallway!"
  289. "4" "#Cstrike_flank_them" "say_team Flank them!"
  290. "5" "#Cstrike_take_the_apc" "say_team Take the APC route!"
  291. }
  292. MAP de_aztec "1" "#Cstrike_aztec"
  293. {
  294. "1" "#Cstrike_take_bridge" "say_team Take the bridge!"
  295. "2" "#Cstrike_enemy_at_bomb_site" "say_team Narby, enemy at bomb site!"
  296. "3" "#Cstrike_rush_to_bomb_site" "say_team Rush to the bomb site!"
  297. "4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!"
  298. "5" "#Cstrike_take_water_route" "say_team Take the water route!"
  299. }
  300. MAP de_inferno "1" "#Cstrike_inferno"
  301. {
  302. "1" "#Cstrike_take_bridge" "say_team Take the bridge!"
  303. "2" "#Cstrike_enemy_at_bomb_site" "say_team Enemy at bomb site!"
  304. "3" "#Cstrike_rush_to_bomb_site" "say_team Rush to the bomb site!"
  305. "4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!"
  306. "5" "#Cstrike_take_water_route" "say_team Take the water route!"
  307. }
  308. MAP cs_office "1" "#Cstrike_office"
  309. {
  310. "1" "#Cstrike_take_back_route" "say_team Take the back route!"
  311. "2" "#Cstrike_rush_to_hostages" "say_team Rush to the hostages!"
  312. "3" "#Cstrike_do_it_for_manilov" "say_team Do it for Manilov!"
  313. "4" "#Cstrike_take_front_route" "say_team Take the front route!"
  314. "5" "#Cstrike_flank_them" "say_team Flank them!"
  315. }
  316. MAP cs_backalley "1" "#Cstrike_backalley"
  317. {
  318. "1" "#Cstrike_flank_them" "say_team Flank them!"
  319. "2" "#Cstrike_enemy_overhead" "say_team Enemy overhead!"
  320. "3" "#Cstrike_rush_to_hostages" "say_team Rush to the hostages!"
  321. "4" "#Cstrike_go_you_blaster" "say_team Go you blaster!"
  322. "5" "#Cstrike_taking_heavy_fire" "say_team Taking heavy blaster fire!"
  323. }
  324. MAP cs_747 "1" "#Cstrike_747"
  325. {
  326. "1" "#Cstrike_rush_the_plane'" "say_team Rush the plane!"
  327. "2" "#Cstrike_meet_in_terminal" "say_team Meet in the terminal"
  328. "3" "#Cstrike_enemy_outside_plane" "say_team Enemy outside plane!"
  329. "4" "#Cstrike_enemy_in_cargo" "say_team Enemy in cargo hold!"
  330. "5" "#Cstrike_flank_them" "say_team Flank them!"
  331. }
  332. MAP as_oilrig "1" "#Cstrike_oilrig"
  333. {
  334. "1" "#Cstrike_rush_to_chopper" "say_team Rush to the chopper!"
  335. "2" "#Cstrike_to_the_elevator" "say_team To the elevator!"
  336. "3" "#Cstrike_vip_spotted" "say_team VIP spotted!"
  337. "4" "#Cstrike_sniper_spotted" "say_team Sniper spotted! Look out!"
  338. "5" "#Cstrike_protect_the_vip" "say_team Protect the VIP!"
  339. }
  340. MAP cs_assault "1" "#Cstrike_assault"
  341. {
  342. "1" "#Cstrike_rush_the_building" "say_team Rush the building!"
  343. "2" "#Cstrike_take_the_vents" "say_team Take the vents!"
  344. "3" "#Cstrike_enemy_in_vents" "say_team Enemy in vents!"
  345. "4" "#Cstrike_rush_hostage_room" "say_team Rush the hostage room!"
  346. "5" "#Cstrike_team_regroup" "say_team Team! Regroup!"
  347. }
  348. MAP de_nuke "1" "#Cstrike_nuke"
  349. {
  350. "1" "#Cstrike_go_to_main_hall" "say_team Go to the main hall"
  351. "2" "#Cstrike_go_to_basement" "say_team Go to basement"
  352. "3" "#Cstrike_flank_yard" "say_team Flank Yard"
  353. "4" "#Cstrike_flank_comm_room" "say_team Flank comm-room"
  354. "5" "#Cstrike_at_entrance_hall" "say_team At the entrance hall"
  355. }
  356. MAP de_cbble "1" "#Cstrike_cbble"
  357. {
  358. "1" "#Cstrike_heading_central_hall" "say_team Heading to central hallway!"
  359. "2" "#Cstrike_heading_underpass" "say_team Heading to underpass!"
  360. "3" "#Cstrike_sniper_in_tower" "say_team Enemy in sniper tower!"
  361. "4" "#Cstrike_bomb_target_secure" "say_team Bomb target areas secure"
  362. "5" "#Cstrike_guard_start_area" "say_team Guard start area"
  363. }
  364. MAP de_dust "1" "#Cstrike_dust"
  365. {
  366. "1" "#Cstrike_heading_to_hallway" "say_team Heading to hallway!"
  367. "2" "#Cstrike_heading_underpass" "say_team Heading to underpass!"
  368. "3" "#Cstrike_bomb_a_secure" "say_team Bomb area A secure"
  369. "4" "#Cstrike_bomb_b_secure" "say_team Bomb area B secure"
  370. "5" "#Cstrike_sniper_at_underpass" "say_team Snipers at underpass"
  371. }
  372. MAP de_dust2 "1" "#Cstrike_dust2"
  373. {
  374. "1" "#Cstrike_heading_to_hallway" "say_team Heading to hallway!"
  375. "2" "#Cstrike_heading_underpass" "say_team Heading to underpass!"
  376. "3" "#Cstrike_bomb_a_secure" "say_team Bomb area A secure"
  377. "4" "#Cstrike_bomb_b_secure" "say_team Bomb area B secure"
  378. "5" "#Cstrike_heading_to_tunnel" "say_team Heading to tunnel!"
  379. }
  380. MAP cs_italy "1" "#Cstrike_italy"
  381. {
  382. "1" "#Cstrike_meet_at_market" "say_team Meet at the market!"
  383. "2" "#Cstrike_rush_the_house" "say_team Rush through the house!"
  384. "3" "#Cstrike_head_to_wine_cellar" "say_team Head for the wine cellar!"
  385. "4" "#Cstrike_rush_long_passage" "say_team Rush the long passage!"
  386. "5" "#Cstrike_hostages_rescued" "say_team Hostages being rescued!"
  387. }
  388. MAP cs_estate "1" "#Cstrike_estate"
  389. {
  390. "1" "#Cstrike_go_to_sewer" "say_team Go to the sewer!"
  391. "2" "#Cstrike_enemy_on_first_story" "say_team Enemy on first story!"
  392. "3" "#Cstrike_enemy_on_sec_story" "say_team Enemy on second story!"
  393. "4" "#Cstrike_enemy_in_back" "say_team Enemy in back of house!"
  394. "5" "#Cstrike_enemy_in_front" "say_team Enemy in front of house!"
  395. }
  396. MAP as_tundra "1" "#Cstrike_tundra"
  397. {
  398. "1" "#Cstrike_use_sec_route" "say_team Use the secondary route!"
  399. "2" "#Cstrike_use_primary_route" "say_team Use the primary route!"
  400. "3" "#Cstrike_snipers_watch_out" "say_team Snipers! Look out!"
  401. "4" "#Cstrike_rush_to_apc" "say_team Rush to the APC!"
  402. "5" "#Cstrike_rush_to_chopper" "say_team Rush to the chopper!"
  403. }
  404. MAP cs_militia "1" "#Cstrike_militia"
  405. {
  406. "1" "#Cstrike_meet_at_garage" "say_team Meet at garage vent!"
  407. "2" "#Cstrike_meet_front_house" "say_team Meet at front of house!"
  408. "3" "#Cstrike_meet_backyard" "say_team Meet in backyard!"
  409. "4" "#Cstrike_enemy_topside" "say_team Enemy is topside!"
  410. "5" "#Cstrike_enemy_sewers" "say_team Enemy is in sewers!"
  411. }
  412. "2" "#Cstrike_Acknowledged" "say_team Acknowledged"
  413. "3" "#Cstrike_Negative" "say_team Negative"
  414. "4" "#Cstrike_Go" "say_team Go Go Go!"
  415. "5" "#Cstrike_On_My_Way" "say_team On my way"
  416. "6" "#Cstrike_Need_Backup" "say_team Need backup!"
  417. }
  418. "6" "#Cstrike_DROP_CURRENT_ITEM" "drop"
  419. "7" "EXIT" "slot10"