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- //TITLES FOR HALF-LIFE
- // Position command $position x y
- // x & y are from 0 to 1 to be screen resolution independent
- // -1 means center in each dimension
- // Effect command $effect <effect number>
- // effect 0 is fade in/fade out
- // effect 1 is flickery credits
- // effect 2 is write out (training room)
- // Text color r g b command $color
- // fadein time fadeout time / hold time
- // $fadein (message fade in time - per character in effect 2)
- // $fadeout (message fade out time)
- // $holdtime (stay on the screen for this long)
-
- //INTRO TITLES
- // All centered for now
- $position -1 -1
- $effect 2
- // This is the final color
- $color 100 100 100
- // This is the highlight color
- $color2 240 110 0
- // This is the time it takes to fade each character
- $fadein 0.01
- // This is the amount of time the highlight lags behind the leading edge of the text
- $fxtime 0.25
- // How long to hold the message on the screen (after it scans out)
- $holdtime 3.5
- // How long it takes to fade out the message after holding
- $fadeout 1.5
-
- CR27
- {
- Black Mesa Research Facility
- Black Mesa, New Mexico
- }
-
-
- //INTRO CREDITS
- // Test values -- JAY
- // Lower left
- $position 0.1 0.8
- $effect 1
- // Final fade-in color
- $color 128 128 128
- // This is the highlight/flash color
- $color2 0 0 0
- $fadein 1.5
- $fadeout 0.5
- $holdtime 1.2
-
- CR1
- {
- Ted Backman
- }
-
- CR2
- {
- TK Backman
- }
-
- CR3
- {
- Kelly Bailey
- }
-
- CR4
- {
- Yahn Bernier
- }
-
- CR5
- {
- Ken Birdwell
- }
-
- CR6
- {
- Steve Bond
- }
-
- CR7
- {
- Dario Casali
- }
-
- CR8
- {
- John Cook
- }
-
- CR9
- {
- Greg Coomer
- }
-
- CR10
- {
- Wes Cumberland
- }
-
- CR11
- {
- John Guthrie
- }
-
- CR12
- {
- Mona Lisa Guthrie
- }
-
- CR13
- {
- Mike Harrington
- }
-
- CR14
- {
- Monica Harrington
- }
-
- CR15
- {
- Brett Johnson
- }
-
- CR16
- {
- Chuck Jones
- }
-
- CR17
- {
- Marc Laidlaw
- }
-
- CR18
- {
- Karen Laur
- }
-
- CR19
- {
- Randy Lundeen
- }
-
- CR20
- {
- Yatsze Mark
- }
-
- CR21
- {
- Lisa Mennet
- }
-
- CR22
- {
- Gabe Newell
- }
-
- CR23
- {
- Dave Riller
- }
-
- CR24
- {
- Aaron Stackpole
- }
-
- CR25
- {
- Jay Stelly
- }
-
- CR26
- {
- Harry Teasley
- }
-
- CR35
- {
- Steve Theodore
- }
-
- CR36
- {
- Bill Van Buren
- }
-
- CR37
- {
- Robin Walker
- }
-
- CR38
- {
- Douglas R. Wood
- }
-
- //END CREDITS
- $position -1 -1
- $effect 0
- // Final fade-in color
- $color 128 128 128
- // This is the highlight/flash color
- $color2 0 0 0
- $fadein 0.5
- $fadeout 0.5
- $holdtime 4
-
- VALVEIS
- {
- Valve is:
- }
-
- END1
- {
- Ted Backman
- TK Backman
- Kelly Bailey
- Yahn Bernier
- Ken Birdwell
- Steve Bond
- Dario Casali
- John Cook
- Greg Coomer
- Wes Cumberland
- }
-
- END2
- {
- John Guthrie
- Mona Lisa Guthrie
- Mike Harrington
- Monica Harrington
- Brett Johnson
- Chuck Jones
- Marc Laidlaw
- Karen Laur
- Randy Lundeen
- Yatsze Mark
- }
-
- END3
- {
- Lisa Mennet
- Gabe Newell
- Dave Riller
- Aaron Stackpole
- Jay Stelly
- Harry Teasley
- Steve Theodore
- Bill Van Buren
- Robin Walker
- Douglas R. Wood
- }
-
- //INTRO TITLES
- // All centered for now
- $position -1 -1
- $effect 2
- // This is the final color
- $color 100 100 100
- // This is the highlight color
- $color2 240 110 0
- // This is the time it takes to fade each character
- $fadein 0.01
- // This is the amount of time the highlight lags behind the leading edge of the text
- $fxtime 0.25
- // How long to hold the message on the screen (after it scans out)
- $holdtime 3.5
- // How long it takes to fade out the message after holding
- $fadeout 1.5
-
-
- CR28
- {
- SUBJECT:
- Gordon Freeman
- Male, age 27
- }
-
- CR29
- {
- EDUCATION:
- Ph.D., MIT, Theoretical Physics
- }
-
- CR30
- {
- POSITION:
- Research Associate
- }
-
- CR31
- {
- ASSIGNMENT:
- Anomalous Materials Laboratory
- }
-
- CR32
- {
- CLEARANCE:
- Level 3
- }
-
- CR33
- {
- ADMINISTRATIVE SPONSOR:
- Classified
- }
-
- CR34
- {
- DISASTER RESPONSE PRIORITY:
- Discretionary
- }
-
- $fadein 0.03
- $holdtime 9
-
- GAMEOVER
- {
- SUBJECT: FREEMAN
-
- STATUS: EVALUATION TERMINATED
-
- POSTMORTEM:
- Subject failed to effectively utilize
- human assets in achievement of goal.
- }
-
- $fadein 0.03
- $holdtime 9
- TRAITOR
- {
- SUBJECT: FREEMAN
-
- STATUS: HIRED
-
- AWAITING ASSIGNMENT
- }
-
-
- $fadein 0.03
- $holdtime 9
- LOSER
- {
- SUBJECT: FREEMAN
-
- STATUS: OBSERVATION TERMINATED
-
- POSTMORTEM:
- Subject declined offer of employment.
- }
-
- //CHAPTER TITLES
-
- $fadein 0.01
- $position -1 0.4
- $holdtime 3.5
- T0A0TITLE
- {
- HAZARD COURSE
- }
-
- $position -1 0.65
- C0A0TITLE
- {
- BLACK MESA INBOUND
- }
-
- OPENTITLE3
- {
-
- }
-
- OPENTITLE4
- {
-
- }
-
- C0A1TITLE
- {
- ANOMALOUS MATERIALS
- }
-
- C1A1TITLE
- {
- UNFORESEEN CONSEQUENCES
- }
-
- C1A2TITLE
- {
- OFFICE COMPLEX
- }
-
- C1A3TITLE
- {
- "WE'VE GOT HOSTILES"
- }
-
- C1A4TITLE
- {
- BLAST PIT
- }
-
- C2A1TITLE
- {
- POWER UP
- }
-
- C2A2TITLE
- {
- ON A RAIL
- }
-
- C2A3TITLE
- {
- APPREHENSION
- }
-
- C2A4TITLE1
- {
- RESIDUE PROCESSING
- }
-
- C2A4TITLE2
- {
- QUESTIONABLE ETHICS
- }
-
- C2A5TITLE
- {
- SURFACE TENSION
- }
-
- C3A1TITLE
- {
- "FORGET ABOUT FREEMAN!"
- }
-
- C3A2TITLE
- {
- LAMBDA CORE
- }
-
- C4A1TITLE
- {
- XEN
- }
-
- C4A1ATITLE
- {
- INTERLOPER
- }
-
- C4A1BTITLE
- {
-
- }
-
- C4A1CTITLE
- {
-
- }
-
- C4A1ETITLE
- {
-
- }
-
- C4A1FTITLE
- {
-
- }
-
- C4A2TITLE
- {
- GONARCH'S LAIR
- }
-
- C4A3TITLE
- {
- NIHILANTH
- }
-
- C5TITLE
- {
- ENDGAME
- }
-
-
- // In-Game messages
- $position -1 0.65
- $effect 2
- // This is the final color
- $color 100 100 100
- // This is the highlight color
- $color2 240 110 0
- // This is the time it takes to fade each character
- $fadein 0.01
- // This is the amount of time the highlight lags behind the leading edge of the text
- $fxtime 0.25
- // How long to hold the message on the screen (after it scans out)
- $holdtime 2.0
- // How long it takes to fade out the message after holding
- $fadeout 0.5
-
- GAMESAVED
- {
- Saved...
- }
-
- // Game title
- // This is a placeholder to hold the effects controls for the "Half-Life" title
- $position -1 -1
- // Only effect 0 is supported for game title
- $effect 0
- // This is the final color
- $color 180 180 180
- // Not used color2
- $color2 0 0 0
- // This is the time it takes to fade in the title
- $fadein 1.0
- // How long to hold the message on the screen (after it scans out)
- $holdtime 3.0
- // How long it takes to fade out the message after holding
- $fadeout 1.5
-
- GAMETITLE
- {
- Half-Life
- }
-
- //HAZARD COURSE TEXT
-
- // Test values -- JAY
- $position -1 0.65
- // Scan-out text effect
- $effect 2
- // This is the final color
- $color 100 100 100
- // This is the highlight color
- $color2 0 200 50
- // This is the time it takes to fade each character
- $fadein 0.005
- // This is the amount of time the highlight lags behind the leading edge of the text
- $fxtime 0.5
- // How long to hold the message on the screen (after it scans out)
- $holdtime 3.5
- // How long it takes to fade out the message after holding
- $fadeout 1.5
-
- $position -1 0.3
- HZBUTTON1
- {
- PRESS YOUR USE KEY TO PUSH A BUTTON
- }
-
- $position -1 0.65
- HZBUTTON2
- {
- PRESS YOUR USE KEY TO PUSH A BUTTON
- }
-
- HZMOVE
- {
- MOVE FORWARD BY PRESSING FORWARD KEY
- MOVE BACKWARD BY PRESSING BACKWARD KEY
- MOVE LEFT BY PRESSING MOVELEFT
- MOVE RIGHT BY PRESSING MOVERIGHT
- }
-
- HZJUMP
- {
- PRESS FORWARD KEY TO RUN FORWARD
- PRESS JUMP KEY TO JUMP
- }
-
- HZDUCK
- {
- PRESS FORWARD KEY TO RUN FORWARD
- PRESS DUCK KEY TO DUCK
- PRESS FORWARD + DUCK KEYS TOGETHER
- TO MOVE IN STEALTH MODE
- }
-
- HZCOMBO
- {
- PRESS FORWARD KEY TO RUN FORWARD
- PRESS JUMP KEY TO JUMP
- PRESS DUCK KEY TO DUCK
- PRESS JUMP KEY TO JUMP
- }
-
- HZDUCKJUMP
- {
- PRESS FORWARD + JUMP TOGETHER,
- THEN THE DUCK KEY
- }
-
- HZLADDER
- {
- PRESS FORWARD KEY TO MOVE UP LADDERS
- PRESS BACKWARD KEY TO MOVE DOWN LADDERS
- }
-
- HZLJUMP
- {
- WHILE MOVING FORWARD,
- HOLD DOWN DUCK KEY--
- THEN PRESS JUMP
- }
-
- $position -1 0.3
- HZLMOD
- {
- BE SURE YOU PICKED UP THE LONG-JUMP MODULE
- AT THE BEGINNING OF THE OBSTACLE
- }
-
- $position -1 0.65
- HZMEDKIT
- {
- USE MED-KITS BY HOLDING DOWN THE USE KEY
- HOLD DOWN USE KEY UNTIL HEALTH IS
- AT 100 OR KIT IS DEPLETED
- }
-
- HZMOMENT
- {
- ACTIVATE WHEELS AND DIALS
- BY HOLDING DOWN THE USE KEY
- HOLD USE KEY UNTIL BRIDGE IS IN POSITION
- }
-
- HZPUSH
- {
- PRESS FORWARD KEY TO MOVE AGAINST BOX
- KEEP PRESSING FORWARD TO PUSH BOX
- }
-
- HZPULL
- {
- PRESS USE + BACKWARD KEYS TOGETHER
- TO PULL BOX BACKWARD
- }
-
- HZCROWBAR
- {
- MOVE UP TO CROWBAR
- PRESS ATTACK1 KEY TO BREAK OBJECTS
- }
-
- HZLITEON
- {
- PRESS FLASHLIGHT KEY
- TO TURN FLASHLIGHT ON
- }
-
- HZLITEOFF
- {
- PRESS FLASHLIGHT KEY AGAIN
- TO TURN FLASHLIGHT OFF
- }
-
- HZWEAPON
- {
- MOVE UP TO WEAPON TO PICK IT UP
- }
-
- HZFIREWEAP
- {
- PRESS ATTACK1 KEY FOR PRIMARY ATTACK
- PRESS ATTACK2 KEY FOR ALTERNATE ATTACK
- PRESS RELOAD KEY TO RELOAD AT WILL
- }
-
- HZARMOR
- {
- PRESS AND HOLD YOUR USE KEY
- HOLD DOWN UNTIL SUIT ARMOR IS CHARGED
- OR CHARGER IS DEPLETED
- }
-
- HZSWIM
- {
- PRESS YOUR FORWARD KEY
- AIM WITH THE MOUSE AS YOU SWIM
- FIND AIR IF YOU BEGIN TO LOSE HEALTH
- WAIT IN THE AIR UNTIL HEALTH
- RETURNS TO FORMER LEVEL
- }
-
- HZDAMAGE
- {
- CERTAIN TYPES OF DAMAGE WILL REGISTER
- ON YOUR HEADS-UP DISPLAY.
- DIRECTION OF DAMAGE IS INDICATED BY RED
- FLASHES IN THE CENTER OF YOUR SCREEN
- }
-
- HZHAZARD
- {
- RADIATION HAZARDS
- ACTIVATE A GEIGER COUNTER
- }
-
- HZSCIENTIST
- {
- APPROACH SCIENTIST
- PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST
- }
-
- HZBARNEY
- {
- APPROACH SECURITY GUARD
- PRESS YOUR USE KEY TO GET HIS HELP
- WALK TOWARD DOOR AND GUARD
- WILL ACTIVATE BUTTONS
- }
-
- HZTRAIN
- {
- PRESS USE KEY TO ENGAGE TRAIN
- PRESS FORWARD KEY TO ACCELERATE
- PRESS BACKWARD KEY TO DECELERATE
- PRESS USE KEY AGAIN TO DISENGAGE
- }
-
- HZDONE
- {
- CONGRATULATIONS!
- YOU HAVE COMPLETED
- THE BLACK MESA HAZARD COURSE.
- COME BACK ANY TIME.
- }
-
- Spec_Mode1
- {
- Locked Chase-Camera
- }
-
- Spec_Mode2
- {
- Free Chase-Camera
- }
-
- Spec_Mode3
- {
- Free-Look
- }
-
- Spec_Mode4
- {
- First Person
- }
-
- Spec_Mode5
- {
- Free Map Overview
- }
-
- Spec_Mode6
- {
- Chase Map Overview
- }
-
- Spec_NoTarget
- {
- No valid targets. Cannot switch to Chase-Camera Mode.
- }
-
- Spec_Help_Title
- {
- Spectator Mode
- }
-
- Spec_Help_Text
- {
- Use the following keys to change view styles:
-
- FIRE1 - Chase next player
- FIRE2 - Chase previous player
- JUMP - Change view modes
- USE - Change inset window mode
-
- DUCK - Enable spectator menu
-
- In Overview Map Mode move around with:
-
- MOVELEFT - move left
- MOVERIGHT - move right
- FORWARD - zoom in
- BACK - zoom out
- MOUSE - rotate around map/target
- }
-
- Spec_Slow_Motion
- {
- Slow Motion
- }
-
- Spec_Replay
- {
- Instant Replay
- }
-
- Spec_Auto
- {
- Auto
- }
-
- // Multiplayer Scoreboard
- Spec_Map
- {
- Map
- }
-
- Spectators
- {
- Spectators
- }
-
- Unassigned
- {
- Unassigned
- }
-
- TEAMS
- {
- TEAMS
- }
-
- PLAYERS
- {
- PLAYERS
- }
-
- CLASS
- {
- CLASS
- }
-
- SCORE
- {
- SCORE
- }
-
- DEATHS
- {
- DEATHS
- }
-
- LATENCY
- {
- PING
- }
-
- VOICE
- {
- VOICE
- }
-
- // other menu text
- Menu_OK
- {
- OK
- }
-
- Menu_Cancel
- {
- CANCEL
- }
-
- Mic_Volume
- {
- Mic Volume
- }
-
- Speaker_Volume
- {
- Speaker Volume
- }
-
- Voice_Properties
- {
- Voice Properties
- }
-
- Map_Description_not_available
- {
- Map Description not available.
- }
-
- Player
- {
- player
- }
-
- Player_plural
- {
- players
- }
-
- Muted
- {
- You have muted %s.
- }
-
- Unmuted
- {
- You have unmuted %s.
- }
-
- No_longer_hear_that_player
- {
- You will no longer hear that player speak.
- }
-
- OBS_NONE
- {
- Camera Options
- }
-
- OBS_CHASE_LOCKED
- {
- Locked Chase-Cam
- }
-
- OBS_CHASE_FREE
- {
- Free Chase-Cam
- }
-
- OBS_ROAMING
- {
- Roaming
- }
-
- OBS_IN_EYE
- {
- First Person
- }
-
- OBS_MAP_FREE
- {
- Free Overview
- }
-
- OBS_MAP_CHASE
- {
- Chase-Cam Overview
- }
-
- SPECT_OPTIONS
- {
- Options
- }
-
- CAM_OPTIONS
- {
- Camera Options
- }
-
- Spec_Duck
- {
- Press DUCK for Spectator Menu
- }
|