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  1. //TITLES FOR HALF-LIFE
  2. // Position command $position x y
  3. // x & y are from 0 to 1 to be screen resolution independent
  4. // -1 means center in each dimension
  5. // Effect command $effect <effect number>
  6. // effect 0 is fade in/fade out
  7. // effect 1 is flickery credits
  8. // effect 2 is write out (training room)
  9. // Text color r g b command $color
  10. // fadein time fadeout time / hold time
  11. // $fadein (message fade in time - per character in effect 2)
  12. // $fadeout (message fade out time)
  13. // $holdtime (stay on the screen for this long)
  14. //INTRO TITLES
  15. // All centered for now
  16. $position -1 -1
  17. $effect 2
  18. // This is the final color
  19. $color 100 100 100
  20. // This is the highlight color
  21. $color2 240 110 0
  22. // This is the time it takes to fade each character
  23. $fadein 0.01
  24. // This is the amount of time the highlight lags behind the leading edge of the text
  25. $fxtime 0.25
  26. // How long to hold the message on the screen (after it scans out)
  27. $holdtime 3.5
  28. // How long it takes to fade out the message after holding
  29. $fadeout 1.5
  30. CR27
  31. {
  32. Black Mesa Research Facility
  33. Black Mesa, New Mexico
  34. }
  35. //INTRO CREDITS
  36. // Test values -- JAY
  37. // Lower left
  38. $position 0.1 0.8
  39. $effect 1
  40. // Final fade-in color
  41. $color 128 128 128
  42. // This is the highlight/flash color
  43. $color2 0 0 0
  44. $fadein 1.5
  45. $fadeout 0.5
  46. $holdtime 1.2
  47. CR1
  48. {
  49. Ted Backman
  50. }
  51. CR2
  52. {
  53. TK Backman
  54. }
  55. CR3
  56. {
  57. Kelly Bailey
  58. }
  59. CR4
  60. {
  61. Yahn Bernier
  62. }
  63. CR5
  64. {
  65. Ken Birdwell
  66. }
  67. CR6
  68. {
  69. Steve Bond
  70. }
  71. CR7
  72. {
  73. Dario Casali
  74. }
  75. CR8
  76. {
  77. John Cook
  78. }
  79. CR9
  80. {
  81. Greg Coomer
  82. }
  83. CR10
  84. {
  85. Wes Cumberland
  86. }
  87. CR11
  88. {
  89. John Guthrie
  90. }
  91. CR12
  92. {
  93. Mona Lisa Guthrie
  94. }
  95. CR13
  96. {
  97. Mike Harrington
  98. }
  99. CR14
  100. {
  101. Monica Harrington
  102. }
  103. CR15
  104. {
  105. Brett Johnson
  106. }
  107. CR16
  108. {
  109. Chuck Jones
  110. }
  111. CR17
  112. {
  113. Marc Laidlaw
  114. }
  115. CR18
  116. {
  117. Karen Laur
  118. }
  119. CR19
  120. {
  121. Randy Lundeen
  122. }
  123. CR20
  124. {
  125. Yatsze Mark
  126. }
  127. CR21
  128. {
  129. Lisa Mennet
  130. }
  131. CR22
  132. {
  133. Gabe Newell
  134. }
  135. CR23
  136. {
  137. Dave Riller
  138. }
  139. CR24
  140. {
  141. Aaron Stackpole
  142. }
  143. CR25
  144. {
  145. Jay Stelly
  146. }
  147. CR26
  148. {
  149. Harry Teasley
  150. }
  151. CR35
  152. {
  153. Steve Theodore
  154. }
  155. CR36
  156. {
  157. Bill Van Buren
  158. }
  159. CR37
  160. {
  161. Robin Walker
  162. }
  163. CR38
  164. {
  165. Douglas R. Wood
  166. }
  167. //END CREDITS
  168. $position -1 -1
  169. $effect 0
  170. // Final fade-in color
  171. $color 128 128 128
  172. // This is the highlight/flash color
  173. $color2 0 0 0
  174. $fadein 0.5
  175. $fadeout 0.5
  176. $holdtime 4
  177. VALVEIS
  178. {
  179. Valve is:
  180. }
  181. END1
  182. {
  183. Ted Backman
  184. TK Backman
  185. Kelly Bailey
  186. Yahn Bernier
  187. Ken Birdwell
  188. Steve Bond
  189. Dario Casali
  190. John Cook
  191. Greg Coomer
  192. Wes Cumberland
  193. }
  194. END2
  195. {
  196. John Guthrie
  197. Mona Lisa Guthrie
  198. Mike Harrington
  199. Monica Harrington
  200. Brett Johnson
  201. Chuck Jones
  202. Marc Laidlaw
  203. Karen Laur
  204. Randy Lundeen
  205. Yatsze Mark
  206. }
  207. END3
  208. {
  209. Lisa Mennet
  210. Gabe Newell
  211. Dave Riller
  212. Aaron Stackpole
  213. Jay Stelly
  214. Harry Teasley
  215. Steve Theodore
  216. Bill Van Buren
  217. Robin Walker
  218. Douglas R. Wood
  219. }
  220. //INTRO TITLES
  221. // All centered for now
  222. $position -1 -1
  223. $effect 2
  224. // This is the final color
  225. $color 100 100 100
  226. // This is the highlight color
  227. $color2 240 110 0
  228. // This is the time it takes to fade each character
  229. $fadein 0.01
  230. // This is the amount of time the highlight lags behind the leading edge of the text
  231. $fxtime 0.25
  232. // How long to hold the message on the screen (after it scans out)
  233. $holdtime 3.5
  234. // How long it takes to fade out the message after holding
  235. $fadeout 1.5
  236. CR28
  237. {
  238. SUBJECT:
  239. Gordon Freeman
  240. Male, age 27
  241. }
  242. CR29
  243. {
  244. EDUCATION:
  245. Ph.D., MIT, Theoretical Physics
  246. }
  247. CR30
  248. {
  249. POSITION:
  250. Research Associate
  251. }
  252. CR31
  253. {
  254. ASSIGNMENT:
  255. Anomalous Materials Laboratory
  256. }
  257. CR32
  258. {
  259. CLEARANCE:
  260. Level 3
  261. }
  262. CR33
  263. {
  264. ADMINISTRATIVE SPONSOR:
  265. Classified
  266. }
  267. CR34
  268. {
  269. DISASTER RESPONSE PRIORITY:
  270. Discretionary
  271. }
  272. $fadein 0.03
  273. $holdtime 9
  274. GAMEOVER
  275. {
  276. SUBJECT: FREEMAN
  277. STATUS: EVALUATION TERMINATED
  278. POSTMORTEM:
  279. Subject failed to effectively utilize
  280. human assets in achievement of goal.
  281. }
  282. $fadein 0.03
  283. $holdtime 9
  284. TRAITOR
  285. {
  286. SUBJECT: FREEMAN
  287. STATUS: HIRED
  288. AWAITING ASSIGNMENT
  289. }
  290. $fadein 0.03
  291. $holdtime 9
  292. LOSER
  293. {
  294. SUBJECT: FREEMAN
  295. STATUS: OBSERVATION TERMINATED
  296. POSTMORTEM:
  297. Subject declined offer of employment.
  298. }
  299. //CHAPTER TITLES
  300. $fadein 0.01
  301. $position -1 0.4
  302. $holdtime 3.5
  303. T0A0TITLE
  304. {
  305. HAZARD COURSE
  306. }
  307. $position -1 0.65
  308. C0A0TITLE
  309. {
  310. BLACK MESA INBOUND
  311. }
  312. OPENTITLE3
  313. {
  314. }
  315. OPENTITLE4
  316. {
  317. }
  318. C0A1TITLE
  319. {
  320. ANOMALOUS MATERIALS
  321. }
  322. C1A1TITLE
  323. {
  324. UNFORESEEN CONSEQUENCES
  325. }
  326. C1A2TITLE
  327. {
  328. OFFICE COMPLEX
  329. }
  330. C1A3TITLE
  331. {
  332. "WE'VE GOT HOSTILES"
  333. }
  334. C1A4TITLE
  335. {
  336. BLAST PIT
  337. }
  338. C2A1TITLE
  339. {
  340. POWER UP
  341. }
  342. C2A2TITLE
  343. {
  344. ON A RAIL
  345. }
  346. C2A3TITLE
  347. {
  348. APPREHENSION
  349. }
  350. C2A4TITLE1
  351. {
  352. RESIDUE PROCESSING
  353. }
  354. C2A4TITLE2
  355. {
  356. QUESTIONABLE ETHICS
  357. }
  358. C2A5TITLE
  359. {
  360. SURFACE TENSION
  361. }
  362. C3A1TITLE
  363. {
  364. "FORGET ABOUT FREEMAN!"
  365. }
  366. C3A2TITLE
  367. {
  368. LAMBDA CORE
  369. }
  370. C4A1TITLE
  371. {
  372. XEN
  373. }
  374. C4A1ATITLE
  375. {
  376. INTERLOPER
  377. }
  378. C4A1BTITLE
  379. {
  380. }
  381. C4A1CTITLE
  382. {
  383. }
  384. C4A1ETITLE
  385. {
  386. }
  387. C4A1FTITLE
  388. {
  389. }
  390. C4A2TITLE
  391. {
  392. GONARCH'S LAIR
  393. }
  394. C4A3TITLE
  395. {
  396. NIHILANTH
  397. }
  398. C5TITLE
  399. {
  400. ENDGAME
  401. }
  402. // In-Game messages
  403. $position -1 0.65
  404. $effect 2
  405. // This is the final color
  406. $color 100 100 100
  407. // This is the highlight color
  408. $color2 240 110 0
  409. // This is the time it takes to fade each character
  410. $fadein 0.01
  411. // This is the amount of time the highlight lags behind the leading edge of the text
  412. $fxtime 0.25
  413. // How long to hold the message on the screen (after it scans out)
  414. $holdtime 2.0
  415. // How long it takes to fade out the message after holding
  416. $fadeout 0.5
  417. GAMESAVED
  418. {
  419. Saved...
  420. }
  421. // Game title
  422. // This is a placeholder to hold the effects controls for the "Half-Life" title
  423. $position -1 -1
  424. // Only effect 0 is supported for game title
  425. $effect 0
  426. // This is the final color
  427. $color 180 180 180
  428. // Not used color2
  429. $color2 0 0 0
  430. // This is the time it takes to fade in the title
  431. $fadein 1.0
  432. // How long to hold the message on the screen (after it scans out)
  433. $holdtime 3.0
  434. // How long it takes to fade out the message after holding
  435. $fadeout 1.5
  436. GAMETITLE
  437. {
  438. Half-Life
  439. }
  440. //HAZARD COURSE TEXT
  441. // Test values -- JAY
  442. $position -1 0.65
  443. // Scan-out text effect
  444. $effect 2
  445. // This is the final color
  446. $color 100 100 100
  447. // This is the highlight color
  448. $color2 0 200 50
  449. // This is the time it takes to fade each character
  450. $fadein 0.005
  451. // This is the amount of time the highlight lags behind the leading edge of the text
  452. $fxtime 0.5
  453. // How long to hold the message on the screen (after it scans out)
  454. $holdtime 3.5
  455. // How long it takes to fade out the message after holding
  456. $fadeout 1.5
  457. $position -1 0.3
  458. HZBUTTON1
  459. {
  460. PRESS YOUR USE KEY TO PUSH A BUTTON
  461. }
  462. $position -1 0.65
  463. HZBUTTON2
  464. {
  465. PRESS YOUR USE KEY TO PUSH A BUTTON
  466. }
  467. HZMOVE
  468. {
  469. MOVE FORWARD BY PRESSING FORWARD KEY
  470. MOVE BACKWARD BY PRESSING BACKWARD KEY
  471. MOVE LEFT BY PRESSING MOVELEFT
  472. MOVE RIGHT BY PRESSING MOVERIGHT
  473. }
  474. HZJUMP
  475. {
  476. PRESS FORWARD KEY TO RUN FORWARD
  477. PRESS JUMP KEY TO JUMP
  478. }
  479. HZDUCK
  480. {
  481. PRESS FORWARD KEY TO RUN FORWARD
  482. PRESS DUCK KEY TO DUCK
  483. PRESS FORWARD + DUCK KEYS TOGETHER
  484. TO MOVE IN STEALTH MODE
  485. }
  486. HZCOMBO
  487. {
  488. PRESS FORWARD KEY TO RUN FORWARD
  489. PRESS JUMP KEY TO JUMP
  490. PRESS DUCK KEY TO DUCK
  491. PRESS JUMP KEY TO JUMP
  492. }
  493. HZDUCKJUMP
  494. {
  495. PRESS FORWARD + JUMP TOGETHER,
  496. THEN THE DUCK KEY
  497. }
  498. HZLADDER
  499. {
  500. PRESS FORWARD KEY TO MOVE UP LADDERS
  501. PRESS BACKWARD KEY TO MOVE DOWN LADDERS
  502. }
  503. HZLJUMP
  504. {
  505. WHILE MOVING FORWARD,
  506. HOLD DOWN DUCK KEY--
  507. THEN PRESS JUMP
  508. }
  509. $position -1 0.3
  510. HZLMOD
  511. {
  512. BE SURE YOU PICKED UP THE LONG-JUMP MODULE
  513. AT THE BEGINNING OF THE OBSTACLE
  514. }
  515. $position -1 0.65
  516. HZMEDKIT
  517. {
  518. USE MED-KITS BY HOLDING DOWN THE USE KEY
  519. HOLD DOWN USE KEY UNTIL HEALTH IS
  520. AT 100 OR KIT IS DEPLETED
  521. }
  522. HZMOMENT
  523. {
  524. ACTIVATE WHEELS AND DIALS
  525. BY HOLDING DOWN THE USE KEY
  526. HOLD USE KEY UNTIL BRIDGE IS IN POSITION
  527. }
  528. HZPUSH
  529. {
  530. PRESS FORWARD KEY TO MOVE AGAINST BOX
  531. KEEP PRESSING FORWARD TO PUSH BOX
  532. }
  533. HZPULL
  534. {
  535. PRESS USE + BACKWARD KEYS TOGETHER
  536. TO PULL BOX BACKWARD
  537. }
  538. HZCROWBAR
  539. {
  540. MOVE UP TO CROWBAR
  541. PRESS ATTACK1 KEY TO BREAK OBJECTS
  542. }
  543. HZLITEON
  544. {
  545. PRESS FLASHLIGHT KEY
  546. TO TURN FLASHLIGHT ON
  547. }
  548. HZLITEOFF
  549. {
  550. PRESS FLASHLIGHT KEY AGAIN
  551. TO TURN FLASHLIGHT OFF
  552. }
  553. HZWEAPON
  554. {
  555. MOVE UP TO WEAPON TO PICK IT UP
  556. }
  557. HZFIREWEAP
  558. {
  559. PRESS ATTACK1 KEY FOR PRIMARY ATTACK
  560. PRESS ATTACK2 KEY FOR ALTERNATE ATTACK
  561. PRESS RELOAD KEY TO RELOAD AT WILL
  562. }
  563. HZARMOR
  564. {
  565. PRESS AND HOLD YOUR USE KEY
  566. HOLD DOWN UNTIL SUIT ARMOR IS CHARGED
  567. OR CHARGER IS DEPLETED
  568. }
  569. HZSWIM
  570. {
  571. PRESS YOUR FORWARD KEY
  572. AIM WITH THE MOUSE AS YOU SWIM
  573. FIND AIR IF YOU BEGIN TO LOSE HEALTH
  574. WAIT IN THE AIR UNTIL HEALTH
  575. RETURNS TO FORMER LEVEL
  576. }
  577. HZDAMAGE
  578. {
  579. CERTAIN TYPES OF DAMAGE WILL REGISTER
  580. ON YOUR HEADS-UP DISPLAY.
  581. DIRECTION OF DAMAGE IS INDICATED BY RED
  582. FLASHES IN THE CENTER OF YOUR SCREEN
  583. }
  584. HZHAZARD
  585. {
  586. RADIATION HAZARDS
  587. ACTIVATE A GEIGER COUNTER
  588. }
  589. HZSCIENTIST
  590. {
  591. APPROACH SCIENTIST
  592. PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST
  593. }
  594. HZBARNEY
  595. {
  596. APPROACH SECURITY GUARD
  597. PRESS YOUR USE KEY TO GET HIS HELP
  598. WALK TOWARD DOOR AND GUARD
  599. WILL ACTIVATE BUTTONS
  600. }
  601. HZTRAIN
  602. {
  603. PRESS USE KEY TO ENGAGE TRAIN
  604. PRESS FORWARD KEY TO ACCELERATE
  605. PRESS BACKWARD KEY TO DECELERATE
  606. PRESS USE KEY AGAIN TO DISENGAGE
  607. }
  608. HZDONE
  609. {
  610. CONGRATULATIONS!
  611. YOU HAVE COMPLETED
  612. THE BLACK MESA HAZARD COURSE.
  613. COME BACK ANY TIME.
  614. }
  615. Spec_Mode1
  616. {
  617. Locked Chase-Camera
  618. }
  619. Spec_Mode2
  620. {
  621. Free Chase-Camera
  622. }
  623. Spec_Mode3
  624. {
  625. Free-Look
  626. }
  627. Spec_Mode4
  628. {
  629. First Person
  630. }
  631. Spec_Mode5
  632. {
  633. Free Map Overview
  634. }
  635. Spec_Mode6
  636. {
  637. Chase Map Overview
  638. }
  639. Spec_NoTarget
  640. {
  641. No valid targets. Cannot switch to Chase-Camera Mode.
  642. }
  643. Spec_Help_Title
  644. {
  645. Spectator Mode
  646. }
  647. Spec_Help_Text
  648. {
  649. Use the following keys to change view styles:
  650. FIRE1 - Chase next player
  651. FIRE2 - Chase previous player
  652. JUMP - Change view modes
  653. USE - Change inset window mode
  654. DUCK - Enable spectator menu
  655. In Overview Map Mode move around with:
  656. MOVELEFT - move left
  657. MOVERIGHT - move right
  658. FORWARD - zoom in
  659. BACK - zoom out
  660. MOUSE - rotate around map/target
  661. }
  662. Spec_Slow_Motion
  663. {
  664. Slow Motion
  665. }
  666. Spec_Replay
  667. {
  668. Instant Replay
  669. }
  670. Spec_Auto
  671. {
  672. Auto
  673. }
  674. // Multiplayer Scoreboard
  675. Spec_Map
  676. {
  677. Map
  678. }
  679. Spectators
  680. {
  681. Spectators
  682. }
  683. Unassigned
  684. {
  685. Unassigned
  686. }
  687. TEAMS
  688. {
  689. TEAMS
  690. }
  691. PLAYERS
  692. {
  693. PLAYERS
  694. }
  695. CLASS
  696. {
  697. CLASS
  698. }
  699. SCORE
  700. {
  701. SCORE
  702. }
  703. DEATHS
  704. {
  705. DEATHS
  706. }
  707. LATENCY
  708. {
  709. PING
  710. }
  711. VOICE
  712. {
  713. VOICE
  714. }
  715. // other menu text
  716. Menu_OK
  717. {
  718. OK
  719. }
  720. Menu_Cancel
  721. {
  722. CANCEL
  723. }
  724. Mic_Volume
  725. {
  726. Mic Volume
  727. }
  728. Speaker_Volume
  729. {
  730. Speaker Volume
  731. }
  732. Voice_Properties
  733. {
  734. Voice Properties
  735. }
  736. Map_Description_not_available
  737. {
  738. Map Description not available.
  739. }
  740. Player
  741. {
  742. player
  743. }
  744. Player_plural
  745. {
  746. players
  747. }
  748. Muted
  749. {
  750. You have muted %s.
  751. }
  752. Unmuted
  753. {
  754. You have unmuted %s.
  755. }
  756. No_longer_hear_that_player
  757. {
  758. You will no longer hear that player speak.
  759. }
  760. OBS_NONE
  761. {
  762. Camera Options
  763. }
  764. OBS_CHASE_LOCKED
  765. {
  766. Locked Chase-Cam
  767. }
  768. OBS_CHASE_FREE
  769. {
  770. Free Chase-Cam
  771. }
  772. OBS_ROAMING
  773. {
  774. Roaming
  775. }
  776. OBS_IN_EYE
  777. {
  778. First Person
  779. }
  780. OBS_MAP_FREE
  781. {
  782. Free Overview
  783. }
  784. OBS_MAP_CHASE
  785. {
  786. Chase-Cam Overview
  787. }
  788. SPECT_OPTIONS
  789. {
  790. Options
  791. }
  792. CAM_OPTIONS
  793. {
  794. Camera Options
  795. }
  796. Spec_Duck
  797. {
  798. Press DUCK for Spectator Menu
  799. }